Ah, this one better understands.
Gratitude for clarification.
On a conceptual level, this one likes the idea of Ages.
However, from early on it, it was apparent they were a bit too rushed. This one advocated for a season between Ages to do the clean up and prep for the next Age, but an extra chapter on each Age is just as well.
The production treadmill is obviously at an unsustainable pace. To be entirely fair, Funcom wasn’t good at timely or consistent updates even as far back as the old culture pack DLC days and saw several “season packs” of those sit vacant until the near the end of their allotted span and then everything all at once.
Funcom sorta leisurely meandered thru it’s updates.
Then, with the Tencent acquisition, it was off to the races.
This one doesn’t expect any system to work well when it expects the pace to go from idyllic stroll to 7 minute/mile run with little preamble. Down that road lies heart attacks and severe damage to the system.
This one understands your point.
This one still wonders where the decision was made that taverns and inventory UIs are Age of War material (rather than an Age of Civilization, ancient and wicked). The combat reinvention, as much as this one loathes it, is at least in the correctly labeled Age.
Perhaps we can torture the concept a little?
War.
What is it good for?
Absolutely nothing at all!
In that case we could fit any bad idea in the Age of War… But that is perhaps not exactly as intended?
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