Purpose: A system to compliment the current Land Management System, and allow for longer decay timers.
Problem: Rot timer’s in their current state (short timer) are literally self destructing your servers/player base.
Real world example:
-Ford builds a truck that explodes after one week of non-use.
-They brand it “environmentally friendly” and try to sell it as a green product.
-Nobody wants to buy a truck that explodes after 1 week of disuse.
-Because EVENTUALLY, they know for some reason they simply won’t wanna get up and go drive their truck.
-Maybe they drove their car(another/new game) all week, and don’t feel like getting up in the AM to go out for a short drive with their truck.
Real world result: Nobody buys Fords exploding trucks.
Solution: Level-based Land claim system.
A level 1 player starts with 1 “Battle Standard” that he can plant in a chosen area.
Battle Standard will ENABLE a vast, spherical area of land that he can then build on. Land claim system stays the same otherwise.
Level 10 player has access to 2 “Battle Standards”.
Level 60 player has access to 6 “Battle Standards”.
Battle Standards can overlap with other exiles battle standards, allowing for the possibility of two exiles claiming an area of land within the overlapping area. Assuming current land claim system allows for it.
What is the result of this?
Level 60 players can have no more than 6 locations where they have built bases, each of these locations being large areas where multiple large structures could easily fit.
This would, however prevent someone from building a wall across the entire map, or walling off 10 or 15 points of interest.
Obviously, Dev’s input and knowledge on the matter would grant them a better idea to the number of “Battle Standars” that could be allowed. But I believe this system could compliment the current land management system and allow for longer decay timers.
Pro/Con: Players lose the ability to build endlessly all over the map. Player gains the ability to not lose months of work over the course of a week.
Benefit: Encourages players to “clean up” after themselves. Destruction of a “Battle Standard” by it’s owner results in all player owned structures/items to be removed.