As we already know these Alpha clans can and very often do wreck the game for many players. They enjoy ruining the game for others that can not spend 100 of hours a month into play time. Nothing like getting in from work, turn on the game and to find out all your months worth of work destroyed be a grifing large clan.
We’ll, what about making it so when a larger clan attacks a smaller one that the smaller ones base is proportionally improved depending on the size of the larger attacking clan?
Say, 10% structure improvement for the smaller clans base per each member of attacking larger clan. So, if a clan of 7 nerds would attack a solo players base, raid hours, the defending solo players base would receive 70% increase strength of structures… 7 clan members X 10% each= 70% structural strength of defending smaller clan/solo player. Another example… an Alpha clan of 10 attacks a smaller clan 3 members. The smaller clan base will receive a bonus of structural strength of 70%>>>> 10 members - 3 members= 7 so 7 X 10% =70% structural increase.
This would greatly improve griefing from these larger clans when attacking smaller ones clans or solo players when attacked offline and on. Least it is a step in the right direction. These changes will not stop a large clan from destroying another base but will make it much more costly and take a lot more time.