I worked in the gaming industry for 6 years or so as a designer and wanted to chime in here with a little context for the people complaining about team priorities.
The burn rate per day, the cost to keep the doors open and the lights on, for dev studio is INSANE. You have a group of decently paid tech professionals salary, benefits (which are normally generous), perks and amenities (paid food, beverages), expensive hardware, office space, climate control and power, licensing, etc. The list goes on and on. These companies absolutely devour money and not through any poor decisions, this is just the cost of doing business in the industry.
These teams have to constantly provide new revenue streams or the doors will close. It happens all the time. In a traditional developer/publisher paradigm, the developer needs to start trying to secure a new project/contract a year or more before their current project is finished because the process is glacial. If you finish what you are working on before the next project begins, you are going to burn through whatever you have in the bank in no time. That absolutely devastates a dev studio.
So yes the game needs work, but you guys need to accept the hard realities of the business. Funcom has to have a revenue stream. They can’t just stop production on everything and fix bugs for 4 months. That would put revenue out months past that. They’d have to finish the DLC work, then put it out there and wait to be paid. It just isn’t feasible. The studio would shutter, the game would die, and the everyone would lose their jobs.
So by all means, demand they fix the bugs, but you need to understand that the studio HAS to make money or there won’t BE a studio.