First, don’t spout ignorance because you literally know nothing at all. 
Did you even read anything that I wrote? Clearly you did not, because you would have noticed that not once did I ever make any claim that spears were “OP”. They were, however, the meta, which is exactly what Funcom was attempting to adjust for. How difficult of a concept is this for you to understand?
As for bows. Nope. Wrong again. Bows are not actually OP at all. It is one specific perk that MAKES bows this way, but the bows themselves most assuredly are not. This again shows your complete lack of understanding of what you are actually talking about. So no, bows are not OP, it is the combination of an extremely long range weapon with a specific perk that is OP. Remove, adjust, or even, shudders nerf that perk and not only will bows no longer become OP but you would solve several issues. BUT to many people rely on this perk for other “builds” so of course they aren’t going to cry about that now are they?
Please show me one instance where I have cried about spears. I would love for you to do so. By all means, search the forums going back to early access and you will literally find ZERO post of me crying about spears, or even complaining about them. So perhaps you should stop making things up and asserting them as facts and remove yourself from your little fantasy world because we would love to welcome you to reality one day.
Well, most people would suggest that.
But the fact is they aren’t going to revert stamina so they ARE going to make changes to the weapons to fit within the new stamina system. Again, this is not a difficult concept.
Mainly because people are not actually looking at the issue, which is not the bow. As I stated above, it is the perk that makes the “bow OP”, but the bow itself, without that perk, is really not that great at all. And hell, without the target lock, bows would be even worse (so would daggers), and I’ve been saying for years that target lock should be removed. So, rather than attempting to destroy a weapon for the sake of “solving” the result of a problem, maybe you should look into attempting to solve the root cause of the problem instead?
Yeah and “if wishes were horses we’d all be eating steak.” You know full well that Funcom is always going to take the easiest way of doing things, and when it comes to “adjustments” (aka nerfs) they are going to apply them with extreme prejudece.
Vil has literally no clue what he is talking about sadly. Although if they have finally removed target locking I have missed that update note and that is fantastic!!! But no, I most assuredly do not play on officials.
Nope, the spear was not an issue at all. It was however the meta which is what they were attempting to adjust. Which is the entire point of this post. They were attempting to adjust the PVP META, which clearly contradicts the OP’s post that they do not take pvp into consideration when they do anything, because they did this exclusively for the sake of adjusting the PVP META! They did not make this change to spears for PvE, or RP, or any reason other than PVP.
Completely agree, what is why the two weapons which have been the meta the most have been spears and daggers, and have also been “adjusted” the most over the years as a result. And yet, the simple removal of the target lock would have reduced their viability considerably. And the new perk system in Age of Sorcery and the new stamina system in Age of War combined to **** things up even worse.
However, instead of pointing out that perk X is the issue, people flood to the forums to cry about weapon Y or weapon Z and demand those to be nerfed. They use weapon Z exclusively on officials as well (well, about 85% or more so basically) and so the devs say “hey there is a problem with this weapon lets adjust it”. But the devs SUCK at adjusting weapons and always have. Yet the root problem still exist and has gone unmentioned (by the majority of people). 
AND… once again the issue behind the bow is ignored while another person cries for a perfectly fine weapon to be nerfed. 