What I said applies to both. For some reason, PVE is considered non-competitive. But I’ve always approached it the same way as I do PVP. I know not everyone does that. But while performance in PVP is measured in influence, performance in PVE is measured in time.

And when certain advantages are given in paid items, time can be impacted by ALOT. Look at the old DLC items. Back when if you wanted a specific stat, you need a SPECIFIC Armorer thrall. Unless you paid $9.99 for a DLC and then you just needed a Fia who has a double chance of spawning in one of the easiest camps in the game. Or any armorer thrall from any camp, since they could all make every DLC item in the game at the time.

The amount of time that saved was tremendous. In fact, I was able to get choice stats within a day or so of starting a new character during that time. Where some people after weeks or months still hadn’t gotten a thrall to make Hyperborean Slaver for its STR bonus on heavy armor. In fact many people didn’t even see a thrall capable of doing that until they changed how thralls worked in what they could craft.