Does Siptah have higher pixilation density?

I’ve been casually playing IoS for a few weeks and the graphics seem amazing.
I love the primeval forests of the interior of the island. The water seems more realistic and the sun reflections are better. I wonder if they saved the best for Siptah? I feel a bit cheated . . .

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really siptah is the result of the work done in the lands of exile.
the result of everything expirementado in siptah will be seen in the future dune.

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I kinda agree here.

If we look at the release history of Funcom, we will notice the exact thing which Anunbs mentions.

Now the thing is…do i care as long the game is good? Probably not.

I think the same, the game looks good if, now that you know how to do it, should you improve the exile lands ?. If it were my opinion, it would be clearly yes. from the point of view of the company: for what? when funcom starts planning the creation of dune, conan exiles will have an end date. I sincerely believe that they will take out dlc of content from conan to finance the dune.we will see little free content.

I doubt they will drop Conan Exiles, Siptah kinda opened a new door for them, unfortunately it has camed at a time where Consoles were in a dire Situation…So Siptah kinda got thrown into the recycle bin.

they will do it based on dlc
eye, as long as they add content it will be fine. Today many companies do it, but it does not mean that it is unethical, of course.

Well if I have to pay for higher pixilation I will. We can call it the “Be visually best” DLC . . .

I tinkered in the .ini settings, ported some new lines from UE4 forums, and Exiled Lands look a bit like this picture, but at the cost of FPS loss, so I had to reduce the settings. Now I’m at the same point :stuck_out_tongue: . MAYBE if I can buy a stronger card (and not for multiple thousand dollars…) I’m gonna be able to max out everything.
Also if Siptah will be released I’m gonna compare the different .ini files to add some extra stuff.

And this: Steam Workshop::Amunets Dynamic Shadows - v1.0.1
This basically cuts my FPS in half. Does dynyamics shadows eat that many resources? Other games have no problem seemingly.

There is a better textures mod too, but it is discontinued if I’m correct, and had some missing/pink teytures.

The new hardware for raytracing will help on dynamic lighting. Right now, without raytracing hardware, the lighting is severely crippled. There are software limits.

Interesting article as i have the RX 5700

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I vaguely recall a statement back when Siptah went into early access that to update Exiled Lands they would have to go around and update every single light source on the map.

@rolee9309 ouch! That 9 FPS:)))

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