Don't Nerf Ambrosia

Ambroisa made pvp much better! and shouldn’t be nerfed! it will be all about who lands the first hit… weapons are already OP and pvp fights dont last long enough without ambrosia. The post below explains it well. in situations like this there no chance for a good player to take down 2 or 3 alone even if he’s skilled, but there is a chance with ambrosia
https://forums.funcom.com/t/can-we-not-nerf-ambrosia/161113/96?u=nightmare1

Whoever says 1 player shouldn’t be able to take down more than 2 or 3 players. You’re just a noob. Any player in any pvp situation should be able to take down multiple enemies if he’s skilled enough for it. If he has ambrosia, his opponents have it too, but it makes the fight longer, and he actually has a chance to win

A level 1 item with minimal material cost should not be the sole factor in deciding a solo player a victory or defeat in a 3v1.

Perhaps something that requires various colors of lotus (frost, black, golden, crimson, and grey), alchemical base, and some other level 60 required component.

Its just matter of farming or you think lvl 60 is difficult to reach? Anyone can get 60 in 1 day just killing mobs without chests nor crafting something, then you just need to farm.

I think pvp with ambrosia is good, pvp witout ambrosia is good to, this nerf dont affect some players and not affect other, its gonna be for all of us. So if you killed players before nerf you gonna kill them after, and if you get killed ambrosia nerf don gonna save you …

@Rino What if the same situation as in the video occurs ? 3v1 … that wont affect the team of 3 but will affect the guy who’s trying to beat them… they are 3 or even 2 they have time to pause and take their potion, but for him ? if he pauses a second for a potion animation to finish he’s dead.

Dying 1 vs 3 or vs 2 is pretty normal right now, I think we all gonna to adapt, so im not worried. But if youre asking if i like this nerf i may say you not, I dont like never any nerf, nerfs making this game more boring. We started fighting like barbarians and in few more nerfs we will fight like crippled old men, hitin each other with canes and crutches from a wheelchair.

The idea is having to visit several locations to be able to produce an item that players require. This increases the likelihood of player interactions as everyone has to travel to said locations.

For PVPers it means PVPing to PVP.

Which means only those who are afraid to get hurt would be against this from a PVP standing.

Well that’s like with bombs, right now a clan that is not totally noobs can easily make 1000 dragon powders a day and I’m talking about a x1. But that all seems fine to me, I do not like nerfs, although in conan they do not matter because we are all the same so when they nerf something they nerf us all.

Changing the cost is fine or buff perk 5 Vitality to work like ambrosia when consuming costly feast would work too, so you will have to go perk 5 vitality (and) farm for the special feast or whatever, but removing the main source of healing is not acceptable at all

man…
Do you think this is the worst thing?
you must not have tested the “test live”…
1x2, 1x3 is hard at this moment (2.3) and it will be impossible after 2.4
You are going to be locked into animations for a long time, any situation against two or more oponents are impossible.
Horses will still be the meta, but you won’t be able to heal while mounted.
The best weapon is the bow because you can shoot while walk, can sidewalk to avoid being hit and can kill with 3~4 light shots XD
and you can shot oil arrows to help you heal yourself.
2.4 will be the worst update of all. remember this.

Nostradamus

you don’t need to be a prophet or clairvoyant to know that hahaha.
You just need to play the test live or wait it to hit live.
I think even PvErs will complain about this update, because it will get really harder to defeat Mobs.

@Community

I have currently around 70-80 hours on testlive since 2.4.

I am sorry to say this to you, but you are totally wrong. 2.4 is one of the best patches i have seen in a long time, add 2.3 in here also.

Mostly pve, yes. Not single Player, but i understand your doubts.

Thing is with this PvE - PvP difference that you guys keep mentioning. I get it, different play stylen. But…

I used the healing waterskin, almost same thing as ambrosia. In PvE you get Hit aswell, you reach points where u barely escape a fight and for sure ambrosia won’t help me get out of risky situations.

I agree with you on one point though, you can afk and leave the thrall take care of the fighting. I Do not Do that though, i do not have time to wait for the thrall to do all for me.

So please, do not think that healing items affect only pvp players, it affects us all.

Greetings,

Please make sure to watch the video from our last Dev Stream to understand more about the changes to the Ambrosia: Developer Stream - Update 2.4 - YouTube. CE Lead Designer Dennis talked about the changes and reasons for it.

Thanks for your feedback. :slight_smile:

It’s okay, fights will be lame and slow when everyone runs 3267423764523764 meters in order to get a chance to heal up with food or potions if the enemy is stupid enough to not bring throwing axes or poison/acid arrows.

But yeah, it’s not like players complained about running in the past :joy: :joy:

Bleed too, right? There Was a bow that was doing it? Splinter?

I have not played pvp for a while now.

Bleed can be removed on the run.

:stuck_out_tongue: so Do poison/disease, antidotes?

Also i Do not know if you played Siptah, some sigils are OP in pvp situations.
This side is maybe something that could be looked upon?