Personally I like the ambrosia changes. Not because I like losing a no animation heal, sure that sucks, but because relative to everything else in the game it’s ridiculously overpowered and makes those things almost worthless. And it’s not like it’s hard to make en masse with very little cost in time to farm up. I get that folks who are primarily interested in pvp are suffering as it massively speeds up kill times and removes options. Hopefully they’ll consider following these changes up with an assessment of changes that can improve the situation. Instant uninterruptable healing isn’t the solution but maybe other things will be. Feedback simply complaining or demanding things be reverted doesn’t seem helpful, but discussion around how much time/space should be required to pop a potion and how much the animation needs to be sped up to accomplish that or how quick reaction time should be to spot another player using a healing potion allowing an opportunity for counterplay to break the animation would be pretty interesting. I’m sure the opinions on those fronts are pretty diverse too.
The video floating around makes me laugh a lot though. It’s not much different than someone standing still considering the tiny space and that he’s being pressured the entire time. All that shows is the design choice that potions can be interrupted is working. It doesn’t show how hard it is to get a potion off in combat situations. The player made no attempt to pressure and buy any time/distance to realistically do so.