This one has expressed contempt for this change from it’s announcement.

Then came the “immersion” argument.
Applying pigment to leather, textile, and metal in the same way at the same station is as immersive as baking bread in your smelting furnace.

Then came the “it’s a survival game” argument.
Because heavens forbid anything get easier to interface with in the game, rather than harder.

And of course, the I don’t care/use dyes so screw anyone who does crowd needed to chime in.

This change was, is, and shall remain enshittification.
Adding “another reason to return home after picking some new items” is an insult to player time.

They blocked the use of clean water to bolster the usage of toilet water.
Every update enshittifies something else about the game. In this case, not only did it make the process more odious, but it also, due to the jank of the bench and inventory UI, made it worse as now the preview window is far less reliable.

If there has been any way this was actually an upgrade, this one wouldn’t be so vitriolic.
Moving the process to the dye bench could have been an opportunity to let us adjust armour seeing how it would be on male or female characters, as has been mentioned above. It could also have been the opportunity to ditch dyes altogether and let the bench have the colour selector system like the clan banner bench does.
At the very least a bench this clucking oversized should have room to hold all due colours at once.

But no, of course not.
It just makes the process a hassle while adding nothing. A complete and unmitigated downgrade.
Coupled with other recent developments, it’s a fine indicator of the trajectory of this game’s future development.

8 Likes