Efficient bases for loading? Limit use of foundations?

What helps best with client/server loading of a base?

I’m not worried about building resources but the best for loading in the client and the server.

Reduce foundations and use columns and walls and floors where needed instead?

So like rather than a foundation just have the outer wall?
Plus column inside the block for support where needed?

I’m overhauling my base from arena to lost dungeon and I thought I’d take the opportunity to be more efficient for loading.

Thanks!

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The simplest answer is that it’s the total number of pieces/items/objects that make up your base.

Client server communications are basically the same whether it’s a 1,000 foundations, 1,000 pillars, 1,000 ceiling tiles, whatever combination of pieces you have.

The same thing is true for your graphics card. Having to render in a simple square box with 1,000 pieces or a complex design with 1,000 pieces is still 1,000 pieces.

It’s important to remember that “rendering in” will include many items that you can’t see. Everything within render range of your character gets communicated from the server to your client, everything within render range gets calculated by your graphics card even if you can’t see it.

I’m sure that, if you dig down deep enough into the technical details, it’s possible to calculate or figure out which objects are possibly slower, or whether certain building shapes are slower, but honestly that’s not worth your time or anyone else’s. Computers do things in milliseconds, whereas your and I process in whole-seconds. While there is technically a difference between 1,000 foundations and 1,000 pillars, the difference is so small that it really doesn’t matter to you.

If you just keep in mind that “more pieces = slower” that will help you when you build.

And, of course, this also means that fancy bases with lots of decorative items are slower. If you build a 5x5 base and pack it full of 1,000 decorative vases and paintings it’s going to take roughly the same amount of time to load as a base with 1,000 foundations+walls+ceilings.

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Cool thanks for all the detail

I’ve heard on the forums here that ideally the radium torches load better than the flaming torches.

I assume that goes the same for braziers or witch fire torches as well. Anything with a flickering flame will be more resource intensive than the radium gem torches

Is all that true and confirmed?

What about the small kindling flame things whatever they are called?
They don’t provide the same style light as the larger flaming torches

I had the same question a while ago and was told Radium and Witchfire are better for rendering.

Keeping an eye on the amount of items you have stored helps a lot.

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Who gave you this idea? Which person actually said this?

To answer that question, foundations, pillars, and fence foundations have equal impact to another.

But since that question is answered, can you tell us whom gave you that quoted information. That isn’t something someone came up with in a vacuum.

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Haha nobody said this as far as I know. It was just something I was wondering because of the glitches now with people falling through foundations.

It’s happened twice with me now. One I had to summon corpse 3 times before it worked.

So I was just wondering if foundations are worse or something.

But yeah was answered. I’ll mark that first reply as solution

The reason I asked is because the idea of using pillars and walls around it instead of foundations due to server performance is a very old and very busted myth in this game. Its the Conan equivalent of a certain medical procedure causing someone to go on a spectrum of specific medical issue.

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Haha ok thanks for confirming the myth is busted!

I’m still working on the overhaul and try to reduce overall use of building pieces. But good to know it doesn’t matter. Some of it is on a big rock/mesa type thing and I needlessly had extra foundations in there I am getting rid of.

It was built piecemeal back in the day and now that we are at the finished look I can revamp it to clear out stuff from core not needed

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