Eldarium reinforced chests

Game mode: Online private
Type of issue: Bug
Server type: PvE
Region: Oceania


Eldarium reinforced chests go from 50,000 health when you place them to 5,000 health when you log back in.

Game version 2.3.275862, Dedicated testlive client

Mods: None


Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. Create Eldarium reinforced chest and place it.
  2. Verify that it has 50,000 health (hold down tab over it)
  3. Log out of server/log back in
  4. Check health on chest again - it’ll have 5,000 health.

Did you place them before the hotfix? My old ones are still showing 5k but my newly crafted ones after the hotfix were at 50k.

I have a chest crafted pre-hotfix (initial 2.3 version). If I pick it up and replace it, it shows 50,000 health until a relog and then it drops to 5,000.

Chests crafted today at an artisan table (2.3.275862).
Chests created directly via the admin panel (2.3.275862).

All show the same behaviour. Place it with 50,000 health, relog, and it shows 5,000 health.

Thanks for the additional details. I will see if I can reproduce on my server.

EDIT: I could confirm this behaviour. Once placed the items have their normal stats/names. If you exit to main menu and return, they show wrong values as per Shazroth’s report. Fully restarting the client didn’t help either.

Hello Exiles,

We really appreciate your help in gathering information on this issue.

Please feel free to poke us if you find further problems with this naming/stats problem. :slight_smile: