I was the one saying that demo was way too easy even on very hard. And it was. And at the start of a full playthrough I liked changes very much. Bigger HP pools made some decisions to be harder, made me give a damn about weapon upgrades and crits almost from start.
But at the point of being at lvl ~25 enemies became too healthy. Like first tank encounter where you face tank 30HP 3ARM, Shaman 24HP, and regular butcher 14HP. I did a bit of scouting and get 2 boomsticks and rambino with 8-8-9 dmg, managed to pull this pack by 2 granades+snare+anti knockback.
But then it started to get worse. Your average silent weapon dealing 6 damage (you could make one or even two of them to deal 7 with a bit of scouting and neglecting normal weapons). Then you manage through the robots 30HP 2ARM and 24HP 1ARM and you can aggro a whole map of 'em if you don’t perma stun lock them using weapon upgrades on or your silents but running back and forth to ark for switching not just every time you enter map with a lot of mechs, but every time you see a med-bot seems well weird.
Ok you pulled that out too and you’re around level 35-40. And a simple lone hunter is having 24 HP. Toped silent weapons are dealing 7 damage. Yes still 7 as ranger perk doesn’t work on silent weapons at all (though it does on boomstick that has 10 range too, if you like to say that silent weapons don’t meet long range description). Yeah you still can pull it through by combining with high crit Ferrow and\or Bormin’s Hog Rush the last one is noisy so you won’t be able to pull it out everywhere, not to mention every time.
tl:dr I think that silent weapon damage should be affected by ranger or have some other ways to get higher normal damage. Some stun mechanics for organic enemies besides hog rush would be great too. Bullet sponges isn’t good from mechanics perspective, make them harder to catch undetected…