Enhanced Graphics need an Enhanced Experience!

Tags: Difficulty, Systems, Dungeons, Progression, Leaderboard
To: Funcom, Inflexion (Tencent)

Hi, I’ll make this short and to the point.

Suggestion: Incorporate a new difficulty system for dungeons as well as a party system.

Difficulties: Normal, Hard, Barbaric, Legend
What the new difficulty system looks like: Normal, Hard, & Barbaric each have a list of weapons, armor and items you can obtain through completion of the dungeon (players still have to loot chests). Weapons and armor have a chance to drop while items (like hardened steel, dyes, etc.) are guaranteed. Higher difficulty = higher % chance at obtaining weapons and armor.

Legend difficulty is for players wanting to be recognized for their hard work. Legend provides only exclusive cosmetics (but also receives the same % chance at Barbaric loot), and a spot on the legend leaderboard for the server.

What does the Party system look like: Experience isn’t shared among players in the party system. The party system is useful mostly for tracking other players, and for entering dungeons which increase the difficulty by a small % based on how many players are in the party (max: 3).

So, if I entered a Normal difficulty dungeon with 2 or 3 people, the difficulty will be raised ABOVE Normal difficulty (but below the next categorized difficulty) a slight % to accommodate for the number of people in the party. This means, enemies get a small bump (per player) in all stats.

Why does this suggestion have any value at all?
clarity, replayability, social play, and prestige motivation aka LONGEVITY

Thanks for reading.

That sounds very MMO like. Age of Conan was like that. Still is, sort of… There are usually mods for that kind of gameplay on respective private servers.