So I agree with you, and I think it’s a big mistake for funcom to focus on the PVP, the ARP PVP players themselves complain a lot that the Wild Card focuses 90% on PVE and 10% on PVP, and because that, because they are smart, and they even say that, the PVP players say they know that they do it because the PVE players are an overwhelming majority, because the PVE players are the ones who spend money on the game and play for the long term, for we keep our bases and improving, expanding, collecting, it’s very smart to focus on PVE, I don’t understand why funcom wants to do it differently.
Not that the PVP should be forgotten, nobody should be forgotten, but funcom’s attitudes to focus on the PVP as the main focus and the PVE only bear the losses is crazy, I mean even childish and suicidal.
Funcom is a very talented company, what they managed to do with “little money” in the beginning is brilliant, the game has an incredible base, but there is a lot to do in it in the long run, I already did all 3 dungeons of the game about 100 times each, the lack of “life” and what to do on this giant and empty map is unbelievable, we run through a beautiful and giant map, but empty and still, and the feeling of “loneliness” and lack of danger is constant.
Funcom lacks someone who manages the gameplay of the game, not the PVP but the game as a whole, what people who play in PVP and PVE will do when they are playing alone, what challenges are there and what challenges are we going to add in the next few days, there needs to be a person managing that we will not be 3 months without anything NEW added to the game as it will happen now on January 5th complete 3 incredible months without anything NEW added to the game.
As a result, once again Conan loses the opportunity to keep up, I follow the numbers and I see that Conan was battling high numbers of players, it has already started to drop dramatically again, so the effort to recover these players again is very difficult, so why not keep them always playing ?, always with a new little challenge, a cool little novelty that involves players who already play, and not expecting big news that will possibly attract people again, or not this is a very dangerous move.
As I have reported in other forums, what is lacking in funcom is working in a world that “sustains” itself, that is a living and renewable and functioning biome, and not this “singleplay” game system of NPCs waiting for the player arrive, in a game of survival the environment, the world is the protagonist, there is no story and the good guy and the villain, the biome in which you survive is the protagonist of the game, this open world, this biome, needs to be really alive and exist part of its existence, as it is in most games of the type, I even understand that funcom there in the beginning in 2016 - 2017 didn’t have enough potential to do that, or even time since the rest of the game was a priority.
But for MAPA NOVO where the game is already done, all mechanics already exist I really hope they create an open world that really matches 2020, a rich world, full of creatures and dense, where the world is the protagonist and you be part of this living and existing world and not that the world is “assembled” when you pass it with NPCs stuck in their positions, I hope to witness wars of enemy NPCs and even get in the middle of them, really populated and functioning taverns, with NPCs living in this world, not a bar with 3 NPCs dancing inside and Conan glued there waiting for you, in 2017 this was acceptable, in 2020 NO!
I really hope that funcom is really focused on making this new map a great experience of evolution to the game, as if it were Conan 2, and that everyone feels worth buying this DLC, and that it speaks to the other players, "look I bought it and it was worth it, next year if they release a new map I will buy it again "and so the game will remain current and relevant over time as it does ARK 4 years ago.
At this moment, fumcom doesn’t know if it knows, but it is literally shaping its destiny, this new map will be the watershed between the total failure of the game or the total glory that will define the “relevance durability” of this Conan world in face of the new generation that arrives in months.
I really hope that they are really focused on surprising, and shutting up those who said it would just be a money-making move, I am part of the team that is optimistic and wants to give funcom the opportunity to work, to do something big with Conan and those who know how to start making a new annual map, all of this will depend on what they are going to make us NOW, and especially if they will have the intelligence of ARK to “connect the maps by portals”, in the case of Conan by obelisks, I hope they don’t make the same mistake as the Horse to put the control by the keyboard and not by the mouser and imagine that agent wants something “difficult” as he is playing different games on different maps, no one will want to play 2 or several maps in the future at random, I hope that in the same way that they should know that we wanted a horse to be a horse, a simple and quick means of locomotion, that it wasn’t a follower, that didn’t fight, and that I could go with my slave warriors with the horse, just a simple horse that you climb on it and continue to guide through the mouser, easy fast and practical, I hope the horse’s mistake so obvious do not repeat if the maps are not linked by the obelisk or the map room.