Render range of the walls or render range of details?
As this one understands the system in use (and those diving deeper into the code please correct) there are different lode distances with increasing detail as one gets closer.

While this one is in favour of keeping high value areas protected on officials, finding a sweet spot border for the building exclusion area is a challenge.

In ancient times there were accounts of archery being used to determine the annex around city walls, the farthest and arrow being loosed from the battlements setting how far everything has to be cleared.
Perhaps that has some merit in this case.

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