I havent played any others, but I’d imagine that breaching bases in those games isn’t as easy as in CE. Me or my thrall just carries the mats for 200 explosive jars, I craft them on site to get around the 1-stack problem, and blow up bases at my leisure.
What I want is explosives to be severely nerfed for any other purpose than meteorite opening; and players having to use trebuchets, the upcoming catapults or mangonels for breaching base walls.
That way players could see the attack coming potentially the previous night as they would see the constructions, and know to prepare (or go attack the siege engines).
Of course there are base locations where you cannot use trebuchets, but we could potentially invent some other engine such as a battering ram for these cases.
ps. Actually that would be an absolutely great nerf to explosive jars: Make them craftable only at the alchemy tables instead of player inventory.
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