# Fall damage has been "nerfed" into oblivion? Why?

**URL:** <https://forums.funcom.com/t/fall-damage-has-been-nerfed-into-oblivion-why/266836>\
**Category:** General Discussion\
**Tags:** feedback, bug\
**Created:** [November 5, 2024, 4:17pm UTC](https://forums.funcom.com/t/fall-damage-has-been-nerfed-into-oblivion-why/266836 "2024-11-05T16:17:37Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![biggcane55](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/biggcane55/32/82620_2.png) [@biggcane55](https://forums.funcom.com/u/biggcane55)\
**Post date:** [November 9, 2024, 2:20am UTC](https://forums.funcom.com/t/fall-damage-has-been-nerfed-into-oblivion-why/266836/21 "2024-11-09T02:20:01Z")

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> [@Xevyr](#):
>
> I looked into this 😛
> 
> They botched a little function that determines whether you’re in the same guild as another person or not.  
> It’s working backwards… anyway… the result is… and this will explain all your above reports.
> 
> Players who are in a clan will take reduced fall damage, multiplied by the friendly fire multiplier…  
> Players who are NOT in a clan, will take full damage.

Wonder what they (FC) were doing under the hood there to begin with? Cant think of anything that ties to the chapter release???

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**Author:** ![jmk1999](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/jmk1999/32/133879_2.png) [@jmk1999](https://forums.funcom.com/u/jmk1999)\
**Post date:** [November 9, 2024, 3:12am UTC](https://forums.funcom.com/t/fall-damage-has-been-nerfed-into-oblivion-why/266836/22 "2024-11-09T03:12:46Z")

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Hmm… I was playing the other day spaced out while chatting with a friend in party… ran right off a cliff and didn’t take as much damage as I thought I would. It was pleasantly surprising actually. 🤣

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**Author:** ![jmk1999](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/jmk1999/32/133879_2.png) [@jmk1999](https://forums.funcom.com/u/jmk1999)\
**Post date:** [November 9, 2024, 3:15am UTC](https://forums.funcom.com/t/fall-damage-has-been-nerfed-into-oblivion-why/266836/23 "2024-11-09T03:15:42Z")

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My guess is they were probably trying to tweak the friendly fire feature a bit without making it too noticeable … and messed with more than that by accident. It could be a result of the temporary alliance of the Hero companions before they join as actual thrall followers too. Funcom may have been trying to cut down on potential friendly fire with them as well, especially if they can get knocked down by enemies. I play on PvE so I would have never noticed if not for my own falling, this topic, and the data dug up by @Xevyr

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**Author:** ![powergame214](https://avatars.discourse-cdn.com/v4/letter/p/a9adbd/32.png) [@powergame214](https://forums.funcom.com/u/powergame214)\
**Post date:** [November 9, 2024, 6:34am UTC](https://forums.funcom.com/t/fall-damage-has-been-nerfed-into-oblivion-why/266836/24 "2024-11-09T06:34:17Z")

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I wonder if that has anything to do with thralls quit attacking mobs in the middle of a fight. It may think the mob is a “friendly” until they take damage from it.

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**Author:** ![Bambere](https://avatars.discourse-cdn.com/v4/letter/b/ee7513/32.png) [@Bambere](https://forums.funcom.com/u/Bambere)\
**Post date:** [November 9, 2024, 1:19pm UTC](https://forums.funcom.com/t/fall-damage-has-been-nerfed-into-oblivion-why/266836/25 "2024-11-09T13:19:16Z")

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Its gonna be hard after this get fixed.  
Its easy and and fun jumping from heights and not worrying about getting killed

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [November 16, 2024, 3:20pm UTC](https://forums.funcom.com/t/fall-damage-has-been-nerfed-into-oblivion-why/266836/26 "2024-11-16T15:20:02Z")

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Closed on November 16, 2024, 3:20pm UTC

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