Twice the people and thralls equals approximately twice the rate of killing. If the exp numbers you present are accurate, you’re getting ~3/4 exp rate per enemy, which doubles into ~1.5x exp you’d get if you spent the same amount of time killing alone. Whereas exp/kill is less, exp/minute is actually significantly more. I’m surprised the xp rate is so advantageous towards groups because it’s faster kills and less risk.
Are you playing on an Official or a Private server? When I kill a Frost Giant on a PvE Official, I’m getting only 32,400 for a solo kill on one of them. Is this why people keep saying they can level a thrall to 20 in only 5 hours?!
That 5 hr thing probably depends which thrall. On my server with everything at default it took me ~ 10 hrs or so of solid kill farming to get Erii to 20 (2 days real time mixing in other stuff) but thugra took 2 hrs to get to 15 which looks finishable to 20 in maybe another 1-2.
It just royally ■■■■■■ me off getting thrown under the bus like this once again just because I play PvE. I’d been scratching my head wondering why they require sooo much damned XP, but if they were balanced around the rate on PvP servers, then it makes a lot more sense.
A 2x difference like with the gathering rates would be one thing, but FOUR TIMES is a slap in the face.