# Fearing for the original map

**URL:** <https://forums.funcom.com/t/fearing-for-the-original-map/136264>\
**Category:** General Discussion\
**Tags:** pc\
**Created:** [September 11, 2020, 4:20pm UTC](https://forums.funcom.com/t/fearing-for-the-original-map/136264 "2020-09-11T16:20:33Z")\
**Posts on this page:** 1\
**Showing post:** 42

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**Author:** ![Multigun](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/multigun/32/90242_2.png) [@Multigun](https://forums.funcom.com/u/Multigun)\
**Post date:** [September 12, 2020, 11:56pm UTC](https://forums.funcom.com/t/fearing-for-the-original-map/136264/42 "2020-09-12T23:56:40Z")

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> [@krix\_ost](#):
>
> Second technique is XY Coordinate Rebiasing (UE4 calls their World Composition) that resets zero to the New Map that is loaded into Memory within the same Map.

Yes, and it doesn’t work for multiplayer without multiple server hosting. Which is what I’ve been told by experienced level designers, and am reading in [UE4’s own documentation right now](https://docs.unrealengine.com/en-US/Engine/LevelStreaming/WorldBrowser/index.html). Unless they are both horribly wrong, or am I completely misunderstanding (which I never rule out).

> [@krix\_ost](#):
>
> In fact the Physics can handle up to 20km x 20km

Any reading material? I don’t mind learning more. But, as far as I know, experienced, and have been told by multiple sources, this is not the case with the engine used in 4.15. And again, you can test this yourself using the dev kit. Edges of the map break down, in particular to the far east.

> [@krix\_ost](#):
>
> This CE game could very easily have both Maps in one dedicated server (or single player)

Furthermore, do you honestly feel that putting two maps on the same one server, even if it could reasonably be done (time, cost, manpower, player willingness to wait for no updates for an extended period, and it could actually be done period), wouldn’t be detrimental to the performance of the servers? Servers which let players build whatever they want in just about any size, shape, and location with thousands of unique placeables, thralls, and pets? Because if so, we are going to have to agree to disagree there. This isn’t a static world, with ever evolving complex systems being added (and yet to be added). It’s fun to critically analyze that, but I guess it’s easier for most here to declare Funcom as evil and lazy (note I’m not saying that you specifically are saying that).

> [@krix\_ost](#):
>
> In my opinion they put themselves in a design hole that is tough to get out of

Yes, in a lot of aspects they did. And Funcom’s own Lead Designer (Alex) talked about that in December. He talked about how they had to take a lot of shortcuts due to money and time, and were knew to UE4 at the time. He even gives specific blueprint examples for modders to dig into to see examples of it. I fail to see why they should be demonized for knowing they made mistakes, and even admitting to those mistakes, and being human developers for that matter.

> [@krix\_ost](#):
>
> At the end of the day they need/want to make money. Having both maps separated gives them a definite ‘Pay Wall’ …purchase this new DLC. In actual fact this is not really a DLC…it is a New Conan Game

Sigh…

I’m not denying that you easily know more about this than I do from a tech and engine aspect. But I am (and have been) very tired of the “Funcom is an evil corporation” type of comment for every single breath Funcom takes.

Which is why I will once again be shortly returning to a complete silence from all forum mediums involving Conan Exiles. Far too much toxicity and blowing up over tiny little things like over the word “expansion.” (any other game not named Conan Exiles, and very few would complain) If they had done the exact opposite, did all the things you all are upset about (not carrying over existing characters to the new world), there would be even more people getting angry because people would have a pay to win advantage (Ark).

> [@Sairdontis](#):
>
> That is why many are upset and why it feels like the original map may be on the outs for meaningful updates.

Per Scott on [yesterday’s live stream](https://forums.funcom.com/t/developer-stream-recap-september-11-2020/136380/1), and [per Glaucon today](https://forums.funcom.com/t/some-technical-details-for-the-isle-of-siptah-update/136491), they are not abandoning the Exile Lands or Conan Exiles as a whole.

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