@DanQuixote I think a solution for @illutian tying a proper religion overhaul into this, would be a fantastic solution. Everyone has been waiting for more meaningful progression and devotion/sacrifice systems. For example, instead of always dragging thralls to the Wheel of Pain or Sacrificial Stone or a shallow grave, imagine, at the Altar of Yog you can wake them up, grab them by the neck, and literally toss them into Yog’s pit, watching them burn and get devoured as part of a real sacrifice ritual. That kind of immersive moment would feel amazing.
On the sorcery side, I went pretty deep on thrall specializations in this post (linked below). The short version is adding distinct roles like:
- Necromancer – Raises different types of undead (standard zombies, special variants, and massive Undead Monstrosities) using various Potent Composts, corpses, and sacrifices. They’d work with Driver Taskmasters and Blood Mages in a full production chain, but with a decay timer so you have to keep maintaining your undead army.
- Warlock – The combat caster who can throw spells, command an undead bodyguard, and summon temporary (risky) demons.
- Blood Mage – Specializes in harvesting Sacrificial Blood and Soul Essence from prisoners.
- Thaumaturgist Scholar – Advanced researcher who unlocks new spells, lore, and can even send golems out to gather materials.
Full details here if you want to check it out:
I think something like this would make religion and sorcery feel way more alive and give thralls a lot more identity and purpose. But I know you don’t really like/use sorcery, so this was more for the other guy.