So i am still having a-lot of fun and the guides on Youtube, and handing in fragments at the Library will keep me engaged for some time, and i look forward to future patches.
I was wondering if any thought has gone into being able to alter the temperature resist values on your own armour through the crafting system, i may like the stats on a set piece but not the temperature resit, i’m not suggesting you should be able to change the inherent stats that gear comes with, other then the heat and cold resist.
So for example i bought the Arcanist set and really liked the stats however it only comes with one heat and one cold what if players could gather the materials they need to add extra bars either way, gear altered in this way would also suffer durability loss high heat and high cold when in the area (assuming the gear has the resist for the area) other wise you would take damage.
So its kind of like a coating or durability layer but only for temperature when the gear is exposed at a level where the layer durability would take affect… (with a timer- Think Abyssal armour timer) , i think this would allow you more freedom of choice in what stats you like and where you can travel, Godbreaker and redeemed Legion would not have any timer or changes.
I can use the table to do that, there are only some armours that have the temperature resist, i was going to do that with the skelos cultist armour but for some reason it does not protect as well as the redeemed Legion armour in the cold, they both have 2 bars of cold per piece but the skelos does not protect the same, something im missing ? the bars are exactly the same sometimes gear does not show the same…Perhaps you could use the table to (carry over the temperature resist, or the stats, or a particular stat that you wanted to carry over??
bars represent intervals of 5. (first one is 1-4 thou)
Skelos set has 5 resistance per piece, redeemed set has 6 per piece… both are 2 bars on the UI, but you’ll have a total of 5 less protection
No, temperature system is an early access gimmick from 2017 (and really poorly implemented one). This is why extreme temperature zones have never been added to later Siptah map - they are annoying to deal with while add zero game play value.
Game had changed a lot, no need to bring back obsolete mechanics.
An update like this would allow you to add one unique stat to an armour set you like, or perhaps the religion system could get a overhaul to add defensive / resists to your gear including temperature resistances?