Feedback on Loot Table

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I think the new changes to the loot table will negatively impact the game balance. For veteran players, it now allows new people on a server to skip tiers and have dragon powder within an hour of joining the server. This also trivializes getting higher tier armor padding which in turn devalues the progression and removes a lot of the building up on a server which can be pretty fun. For PVE players, i think half the fun of the game is the slow grind and progression through all the tiers. Now more than ever you can just skip straight to the highest tier super fast which in my opinion will make someone finish with the game faster. This in turn will have them be less likely to buy things in the bazaar.

I know there are a lot of issues with the new patch but for me this is the worst one since this is a purposeful design decision to make the game easier and speed up progression. I know in recent years there has been a push to make raids and being wiped less impactful but i feel like there is a fine balance for this. Half the fun of the game is having contingency plans and being prepared for a wipe. Finding good loot was always an amazing feeling but the easier they make acquiring all this loot, the more i don’t care about what loot i get since it only takes a few hours to have more loot than i know what to do with. My most memorable raids (or wipes) were when the loot had so much value to me. It’s fun to win and lose when you have so much on the line. Since no ones lives are at risk, what give you a rush is the feeling of losing time and hard work.

I get some people like faster progression but Officials have always been about slower rates and speeds than privates. I am cool with adding t2 mats to chests and making a bigger emphasis for them to contain treasures, legendaries and grey lotus but i think it would be better for the game if they removed Dragon powder and t3 mats (especially Perfected Padding) from the loot table. We need to have a bunch of loot that is hard to aquire and has true value.

Edit: Before its mentioned that pvp players don’t buy bazaar items and therefore my opinion is irelevent; I buy a lot from the store because i love the game and i actually love all the fluffy cosmetics (Even though i barely use any XD).

Not like crafting DP even matters, there’s 4 rams and jars free at Al-Merayah.

Select server = power level enough for some encumb = grab free raid stuff = offline raid sandstone = get mats

Yeah i think this is bad for the game generally. The pain of the grind is what makes it fun to take peoples stuff or have your stuff taken. The expression “No pain, no gain” exists for a reason.

I totally agree loot table actually is totally game breaking, @Kikigirl you have may be not discovered all the new surprises ;), what i would say is that on siptah i can got naked in 20mn 500 dp and 200 epic padding of each light, heavy and medim armor, plus ton of very high end material

and there is nothing that you need to farm now, only grint is for unlock sorcery and learn recipe you need. and anyways in something like 4h on a server you will be able to ground zero any massive t3 base (and not sandtone ;( )

there is some positive thing like the nerf for crafting for bombs and the split of farming rate to 2, but loot table actually, eeeeeerk game breaking.

Yeah totally agreed. There is some good changes with the new patch. They just need to tone down the loot table. The perfected padding drops are nuts. No need for perfected padding to ever drop in chests.

Oh I am fully aware about Siptah.

The fact you can even get DP at all or the many ways to get mat drops on Exiled Lands as well is completely trivializing PVP and the survival aspects.

Most of the loot you describe were available prior to the new update.

FYI

you miss something, chests do not respawn immediatly normally, now they can, well some of them

Have you been to warmaker recently? I don’t remember getting DP there

The amount of armour paddings that drop seems insane, not sure if even intentional. Crafting those for epic armours was always the biggest grind for me personally (I don’t do much crafting/building/gathering overall, I mostly fight and loot chests/mobs).

I’m not really playing on vanilla servers now but thinking about it, it’s going to be ridiculous: everything is so easy and so fast it becomes meaningless. All gain no pain. “Survival” game? Becoming more and more debatable if you don’t mod the game.

Fast/instant progression has a place in competitive pvp (which CE is not suited for to begin with, in my opinion) but if killing/destroying has zero impact I’m pretty sure that pvpers will join the ranks of pvers, and quit out of boredom (even more than they already do, I mean)

especially when pvp player of conan dont come to this game to have immediate fight, i mean if we want tthat there is plenty of action rpg game far more better, pvp gameplay of conan is/was pvp of a survival game, which mean farm, explore, build and raid (defense or attack)

so i still have no idea why they are doing all this changes to transform conan in a game it has never been and will never been, because for that there is far more better than conan but for survival conan was a jewel