# Feedback on the new movement from a newer player

**URL:** <https://forums.funcom.com/t/feedback-on-the-new-movement-from-a-newer-player/96078>\
**Category:** General Discussion\
**Tags:** pc\
**Created:** [December 6, 2019, 7:12am UTC](https://forums.funcom.com/t/feedback-on-the-new-movement-from-a-newer-player/96078 "2019-12-06T07:12:30Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Vejita00](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/vejita00/32/34769_2.png) [@Vejita00](https://forums.funcom.com/u/Vejita00)\
**Post date:** [December 6, 2019, 7:12am UTC](https://forums.funcom.com/t/feedback-on-the-new-movement-from-a-newer-player/96078/1 "2019-12-06T07:12:31Z")

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I only just picked up Conan Exiles a week or so ago to play with the wife. It is funny because one of the remarks I made to her about the game early on is that it actually felt solid. The controls and movement felt good, and that is rare for these sort of games. I find that often times they feel really janky or sluggish.

Which brings me to the patch and how the new movement really makes the game feel ungodly sluggish, the opposite of my initial impressions. While I can’t speak from the perspective of a PvP player as so far we have only really played coop and explored. The game just feels awful to play now. The very act of moving around is tiresome. I keep thinking I am suffering from some kind of insane latency but that is just how the game responds now.

I imagine it is unlikely the devs will reconsider but just my thoughts on it. Anyway to roll back to a prior patch to continue playing solo?

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**Author:** ![Broc](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/broc/32/263_2.png) [@Broc](https://forums.funcom.com/u/Broc)\
**Post date:** [December 6, 2019, 7:26am UTC](https://forums.funcom.com/t/feedback-on-the-new-movement-from-a-newer-player/96078/2 "2019-12-06T07:26:04Z")

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I have to admit currently I feel the same way. That being said, I rolled a fresh character and started out with different weapons and it started to gel for me again. Usually I run sword and shield, since the update I’m getting more happies with daggers and two-handed sword/axe.

As my agility stat goes up it does also feel like it changes; whether that is fact or psychology though I’m not sure 🙂

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**Author:** ![Ignasi](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/ignasi/32/77658_2.png) [@Ignasi](https://forums.funcom.com/u/Ignasi)\
**Post date:** [December 6, 2019, 9:06am UTC](https://forums.funcom.com/t/feedback-on-the-new-movement-from-a-newer-player/96078/3 "2019-12-06T09:06:32Z")

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Closed on December 6, 2019, 9:06am UTC



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**Author:** ![Ignasi](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/ignasi/32/77658_2.png) [@Ignasi](https://forums.funcom.com/u/Ignasi)\
**Post date:** [December 6, 2019, 9:06am UTC](https://forums.funcom.com/t/feedback-on-the-new-movement-from-a-newer-player/96078/4 "2019-12-06T09:06:46Z")

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Hey @Vejita00

Welcome to our community.  
We opened a thread so you can share your feedback with us.  
We’re interested in constructive feedback from those that have given the new changes an earnest try, no matter their opinion on them.

> [@Momentum-based movement - Feedback thread](https://forums.funcom.com/t/momentum-based-movement-feedback-thread/96095/):
>
> Hey y’all, Yesterday we released one of the biggest patches in the game’s history, adding not only mounts, but many overhauls to some of the game mechanics that remained unchanged since launch. One of them is the new momentum-based movement, which adds acceleration to the player movement to create more meaningful encounter situations in which each movement counts and requires a conscious decision when engaging. As any big change to a core mechanic, this will be received differently by each ki…

Thanks.
