Lyston
11
For me, that’s not a good enough reason to make a system that covers the game beginning to end only work at the end. That same mentality is why I left World of Warcraft a decade ago. Don’t get me wrong, the previous iteration of low tier repair kits was even worse, like actually worthless in any use case. The current problem I feel is readily solved by doing what the devs said they would. At the very least, I want to try it out and see if it meets the dev’s stated objective or if it is indeed just pointless grind.
I was strictly addressing the point that obstruction isn’t just grind. It can add flavor, and it can add balance. Right now, repairs are out of balance. There is a hybrid with both the lossless old way and the new way with permanent punishments, crafting turnover, and unbalanced costs that vary from disastrous to slightly advantageous. You accuse my suggestion as “removing interesting choices” when increasing choices is in fact my only purpose. You need a level playing field for choice to exist. I’ve already outlined why I don’t see repair kits or the grindstone as viable choices - using the Repair button is too beneficial. It’s not a choice to me at all. Either the button needs to decay in some way or decay should be removed from the kits. We’ve had years of the latter; now that the devs stated they want to try the decay and recycle system, I’d like to try the former to see how it works. If tomorrow the King Beneath starts dropping a legendary spear with the same damage as the other legendaries but never needs to be repaired, I’d make a feedback thread about the same problem. The existence of that spear removes the others as options, because it has the supreme advantage of letting the player avoid the decay system and defeats the purpose for which decay was added.
I’ve been defensive so far in each of my posts to you, but now I’m going to ask of you. Your position so far is a contrasting mix of “repair button causing decay is tedious and pointless grind, never do it” and “repair kits and grindstone causing decay and requiring recycling is fine and balanced - it’s actually the superior option!” The impression your posts have given is that you personally choose to use repair kits and recycling now as the mathematical better option, so if you’ve already accepted decay and turnover as worthwhile parts of the game, why are you so resistant to the repair button also engaging with that system? It doesn’t affect you or your grind personally; you’re already using kits, not the button. And since the recycle system with the kits is fine, isn’t it still fine if the repair button also utilizes it?
Since you’ve made such a fuss about how grindy, tedious, and busywork it would be for the repair button to also reduce max durability, I’m suspecting you actually don’t use the kits anymore, that you have also been pigeonholed into only using the repair button as I have, and that you are afraid of losing that option if it gets changed. It’s fine if that’s the case. Disliking a decay system in principle for its grind is also valid feedback. That seems to be your central point, even if you’ve never quite said it. But that would mean your complaint is with the current kits and grindstone and should be stated clearly, not defending the kits, as was your first post.
Can you clarify your position, just so I know what I’m dealing with?