The maximum durability of crafted gear should restored completely at a bench upon repair (i.e undoing the gradual decay of using kits), for the same cost of crafting it anew (so that we don’t actually have to craft it again and redo dyes, upgrades & illusions). Following this, reduce the cost of repair kits, then we’d actually be incentivised to carry them around because it’d be noticeably cheaper and the damage done won’t be permenant.

This’d keep the gameplay element of periodically maintaining your equipment without making it a complete pain in the a*se for no reason.

Also, given how RNG Legendaries are, make them dismantle into a new legendary component, which is then used to make repair kits specifically for legendaries.

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