Ever since repair kits have been added, they have been more or less useless in most cases. You have to craft them and then carry them around. They had a niche use if you forgot to repair your stuff while in your base. But chances are, if you forgot to repair, you forgot to stock up on kits. Meaning you need to repair anyway.

Also if you knew how to repair an item, it was far easier to just keep the mats on hand for most things. In some cases it was cheaper to repair an item using its repair cost instead of a kit. Hardened Steel Bars are more of a pain to stock than most ‘rare’ metals. Especially Star Metal and Eldarium.

So the only use of repair kits (outside of pretty much forcing yourself to use them out of principle) was Legendary Weapons and other things you couldn’t craft. Now that is gone, repair kits are superfluous, and even more so since they reduce durability.

I would actually go a step further and remove the repair buttons entirely. Requiring repair kits for all repairs. You even start off knowing how to make the most basic repair kits with basic survival knowledge. Also all repair kits would repair to full minus the durability damage they inflict, and cannot repair items above their tier while also being apart of the tool tier Knowledge instead of their own thing.

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