Lyston
7
I did, and that particular point is mentioned with Grandmaster kits. But likewise, the inverse is even more true. Every kit better than its target is even more of a loss - not just in resources but now in permanent decay that would have been avoided by not bothering. A broken Iron Broadsword costs 23 iron bars to repair for -0% max loss. An iron kit costs 23 iron bars to craft but hits -15% max durability. A steel kit costs 23*5=115 iron bars to craft for -10% max loss. Whether it is using cheap kits like stone or iron on high weapons like star metal, or using high kits like grandmaster for the lowest max loss, the current implementation strongly discourages the use and creation of kits through the early and mid game and only becomes a technical option in the end-game. The Journey rewards for Warrior, Armorer, Blacksmith, etc. aren’t rewarding, instead diminishing.
I understand your complaint. If that’s your thoughts, we won’t have a common ground, but I’ll answer with my own. One of the appeals of the genre isn’t the “pointless work” but the immersion of being in that world. Items having crafting times are indeed useless delays. There is no reason for it but to make you wait. But having that raw steak take a moment to become cooked steak in a campfire gives it a flavor of how cooking works in the real world. A game like Valheim makes that same cooking process even more tedious and busy, having you prop up racks above a fire, hang the meat from the rack, wait for it, and even risk burning it if you let it cook too long. All pointless chores and tedium against the flow of “push button, get reward” rat mentality, but those touches are what makes me enjoy games in this genre more. If animals just dropped ready steaks in Conan, or if cooking raw steak in Conan was just a button in the inventory with instant conversion, the game would to me be worse for it even though that’s removing “pointless work” with the campfire and fuel and crafting time. There has to be a balance between gamification and reality; I also wouldn’t enjoy a game steak taking 10 real minutes for each one, flipping at the right times, hitting my target rarity, and then after all that my character getting a debuff of food poisoning for 48 real hours because it turns out the tools used were dirty.
This is getting a bit off-topic, but every player is going to have a different take on where the line needs to be drawn. The devs wanted infinite repairs to full for 5 years now. Now they’re testing the line drawn on permanent decay eventually needing to recraft gear. The verbal quote in the devstream was that all equipment needs to be recrafted “eventually,” not that there would still be a way to avoid decay entirely. Like I said in that post, I want to actually experience their idea of that before forming a final opinion, on deciding where my own line is drawn. As things are, the current system makes me personally avoid the optional decay by default. Hence, my feedback.
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