New Dawn
Positive feedback:
I LOVE it! Thank you, thank you and a thousand times thank you.
Some things that made me happy in detail:
- Lots of traps, even deadly and intelligent. Zero frustration with all of them, they were all fair and not too easy.
- Encountered zero bugs
- Giving us the chance to not feel like the superhuman immortal weapon of mass destruction.
- Change of behaviour in some Foundlings during the night. Looked through many windows. Firstly, out of concern for their well being and secondly because I’m curious by nature
- Area had lots of NPCs that made the place lively and they even had random lines and greeted
- Intelligent and new placement of Lore (hatching of the little egg just to name one example of the many)
- If one takes their time, you can unravel some secrets and darker stories
- The decoration over the warehouse gate reminded me of the demon Buer
- The way you made the piled up corpses warehouse… ooof, nice job.
- Loved the normal, everyday chores (almost felt like a vacation. No KG, nothing blows up, just my crops and me…)
- The irony to wipe off our own graffiti or repair the trucks that miraculously broke over night
- Weak points in bosses instead of one big hitbox. Awesome! Not just blowing it to bits (like with portal Hel)
- ZeroPathogen dino hatchling was too cute. Didn’t manage to shoot it and kept it around for minutes. It didn’t bite me, that were all just love nibbles…
- My jaw dropped when the She-Devil came out to “greet” me in person. Gotta admit, that I heavily hesitated to let the anti-comm guy out of his cell and that I regretted it instantly xD
- The gorgeous athmosphere at night and the music. I NEED that track
- Water golem looks nice and his attacks too
Suggestions and criticism:
Visual: Whoever is responsible für lip / mouth movement and creating the inside of mouths… Has some weird
outtakes. After a certain point of the game, errattic movement could be seen when entering Tokyo and getting the cutscene with Sarah in the subway, Jung on his seesaw and lastly the lovely wife in Marquardt’s mansion. Gaping and… green?^^
Misc: Please give me the option to turn off the bright blue visual tracking, like I can turn off mission markers. It is good to have, I can see that, but I don’t need it.
Expansion: Instance the whole new Morninglight area.
RP reasons: You are sent in alone with Che and aside from a few agents who tried to pull off that stunt and got captured, you are left to deal with that situation on your own. No connection and just a shady dude you can’t really count on or trust. You are basically alone in the enemy base at least from what the story tells you. I liked that desolated feeling.
RL reasons: There is nothing more immersion breaking, than seeing a bunch of players there in their flashy clothing hoverboarding around, while you try to act like you are really undercover. It can get crowded in “your” hut and it isn’t fun or easy to keep staying in character, harvesting crops with all those other people buzzing and twitching about.
Even though I was so damn hyped for this new stuff, I waited over a month after your content update before I dared to log back into Legends to not have my game experience ruined. I waited years for this content, it means a lot to me. Point is, it shouldn’t even be necessary to take and think about such precautions.
In addition, the story advancement felt rushed, coming there and BAM the first night you can reach the next level. Why not have the players spend at least two days of Morninglight routine? What I did was spending a whole 4 day cycle, before going up to the guard and it still felt like cheating. I didn’t even have the option to not stirr up trouble and to fill my own basket, but no, I stole someone else’s work. That is not my way of doing things. Especially it irritated me when everyone near the gate congratulated me on making it to Annointed. How the hell would they know? I didn’t earn anything… But yes yes, personal tastes and choices, don’t mind me in that regard.
While the first stage felt lively with many things to explore and chores to do, the Annointed stage felt bleak and empty. I was really getting my hopes up, doing a few rounds and days of “blending in” and “doing my job” (helping out at the printer shop, the kitchen or do my effing telemarket business. I know, we don’t speak, but what about choosing a computer voice and react to the customers on the phone? Multiple choice like with a certain time limit given to react.) before the next step. I mean, one can have these additional activities as optional for the story mission. Whoever wants to go ahead can do so and the rest is allowed to gather some more points. I don’t care about item or token rewards for that. Well, to say it short: Again, it felt rushed. So I hope, there will be more to do soon
On a side note almost off-topic, this might also show again the need (at least for some of us) to have a housing option. Settling down somewhere, far away from all the trouble, do field chores if you like, build a chicken coop, a pond for your chibi tentacle friend, a dog house or whatever to have a place for your pets to roam and in general to have a place to live and return to. No need to make it a farming sim, but I hope you get what I mean. I liked having a place in that world, as much as I detest the Morninglight.
After all of that really glorious stuff and the mission line ends, I was still totally immersed in the story. Okay, I need to check back with the Venetian guy and BAM advertisement pop-up in your face. Well, uhm, okay, that’s one way to tell me that storytime is over. Not a nice one though.
Edit: Miss investigation missions…
tl;dr Consider optional ways to solve missions. Examples:
Mission Suggestion: The Kult of Personality
Alternative / Optional ways to end the mission
After gathering 10 corn as usual, following option will show up:
- Steal another Foundlings harvest (like the only choice right now -> resulting in a fight)
- Fill up your own basket (no fight-> collect 30 crops -> combineable with the Harvest side mission)
Both ways will make you carry a full basket to the truck (either “ill-gotten” or “well-earned”) and grant the same points. But at least our agents will have a choice.
Mission suggestion: Things that go bump in the Night
Alternative / Optional final Tier: Finding and picking up Marika’s arm, will finish the mission, but not automatically credit 1000 points / upgrade us to annointed.
Leave the bracelet in our mission item inventory. Progressing of the Story Mission in 2 ways.
- Use the bracelet by talking to the guard post (illegitimate access)
- Gather your own points and use the scanner at the Annointed gate