See what u describe is not a challenge. It is sensless HP buff to mob so it will feel taxing.
Taxing is not challenging.
A challenge is when to blood mob in VMC is Setting a DOT and other Mobs would get damage buff cus of that. So u Need to cleanse to buff or die. That is a challenge.
Also It would Count as a challenge if they would be actally able to kill you.
Imagine a DPS race more seconds than minutes.
hard hitting Mobs with reason able HP so it is actually fun to fight them.
It would be also nice if some synergy would be brought back to SWL
for instance, we had Mobs in TSW that where regenerating with freaking Speed till you set expose and a DOT.
That would be to complictaed for the now to be targeted audience of this game.
Mobs that set expose on you, with reason able min damage so u actually feel the expose.
Or more Mobs that help each other, like the death cultist that are casting barrieres ono each other or other nearby Mobs. That is a challenge.
But how about setting expose or DOT to purge a freak regeneration.
Yes that would force some ppl to first check the buff section of the mob and maybe reslot some skills or gadged.
But right now funcom understands if we say we want a challenge we want longer taxing fights, THAT IS NOT CORRECT!!! we dont want longer grind, we want Entertainment. Also on the Battelfield not only in reading and enyoing the atmosphere.
The faction missions are a test if and how scaling in this game would work.
I have no proof of that but I am certain that it is a field test.
All faction missions are easy, really easy. They are not challeging at all, but they are time consuming if u not choose to run past all Encounter. And yes that works in all 3 faction missions, into darkness not soo good but still.
so enough commenting on that