[PVE] Solo Player End Game
I vastly prefer to play solo. This is largely due to a limited schedule and not wanting to inflict my play style on others. I feel the end game progression loop for solo players is pretty lacking in general. I feel that nothing beyond Scenarios are really worth my time. Soloing low tier Elite dungeons is painful, spotty and takes too long. It’s obviously not designed for a single player to complete. In general, rewards across the board are pretty anemic, far too random and time consuming to open. The exception to this was container key runs. But now, the distillate yields from these runs are way too random. Sometimes I end up with around a total of 2500cc worth of distillates and othertimes almost 10x that. The overall reward experience is frustrating and each session end has me asking myself: Why am I playing this game? I really want to love SWL, but just about every feature has me wondering why I would use/play/pay for it.
- Consider ditching reward bags altogether when you hit Tokyo. Missions could reward low yield distillates.
1b) As an alternative to the above, you could have reward bags have a chance to award distillates (between 250cc and 500cc).
- Remove 1 or more layer of randomness from the container key experience. Currently there are two: 1 from opening the grimy key and another from looting the container boss.
2a) Remove the chance to get anima shards instead of a key, always grant a key. Randomly not getting a key, when your goal is to get a key feels awful. Instead, reduce anima shards rewarded from bosses to something like: 1000/3000/5000. Don’t award cosmetic items if the player already owns them. Replace all cosmetic items with gadgets, pets or distillates. Overall distillate cc yield would probably need to be reduced to make this not break things.
2b) Increase the chance to get a container key from a grimy key and increase the anima shards from not getting a container key. This makes the experience of not getting a key feel better. Additionally ensure that the player always gets a distillate upon killing a container boss.
- Add more solo focused challenging content with multiple levels of difficulty like Scenarios. This type of content doesn’t splinter the player base like multi-tiered group content does. I was really hoping Orochi Tower would end up like this, but there’s no real reason to run through it more than once. A total shame.
My line of thinking is that group gameplay should be significantly more rewarding than solo content. That said, I think rewards outside of Scenarios is just lacking, especially when it comes to distillates.
Thanks for reading,