Feedback & Suggestions



[AGENTS] Add a ‘Fatigue’ Meter so we know when our agents are near collapsing. I’d like to know when I’ll be locked out of using my agent for 9+ hours beforehand and maybe not send them on that mission that breaks their minds.


I agree with withoutscratch on this one, it’s supposed to be hard to get them, and it’s way better this way :slight_smile:


Says who exactly?

It would have been nice to have a few easy to obtain agents to get started with, especially since the system seems designed to encourage rotating between agents rather than grinding one at a time.


I have to agree. I sent my faction recruit on her first real mission and… that’s 8 hours real time I couldn’t do anything with the new system because no agents dropped for the rest of my session. That’s just not very engaging, to say the least.


The system is made to be hard so we can spend time on it, and it makes it so much more fun when you actually get a new agent, and it gives us a reason to run missions again. I am currently running missions i haven’t touched in a long time, wich also helps me unlock more abilities and passives. In my opinion they did it right.

But i understand your point of view of wanting to get into this and really get it running. That day will come though, you just have to stick with it and before you know it you will have lots of agents :slight_smile:


I will not be rude

the new system is not implemented one week, not one. And you complain about drop rate.
honestly why cant u be more patient.

Finally we got new content, nice mini game. Nothing really huge. but a lot of work was needed to write all the fluff and Info for the mission.

I don’t get an agent yesterday. Do I complain and say drop rate is to low? I will do it if a week has passed and I did not get one.

so please stop complaining at second day, give it a bit time.

And we got one easy to obtain agent.
please consider the system was designed for ppl that hit lvl 15 and help them lvl their gear from that point.

Tank you


While I agree, that the droprates are kinda low, it is still better that way and give FC time to adjust the chances. Wouldn’t be fun if they’d drop over and over because the number was too high.

Suggestion: still do missions and give the Devs numbers to analyze



I would be nice to have smaller packs than 25 boosters (ie. real microtransactions…).

Re the drop rate, i didn’t get any either by running 40+ missions, raid, etc since yesterday. As far as i can understans that it is a long time grind objective, usually dropping rate shall be decreasing rather than starting very low. I personnaly don’t mind. Nevertheless, i think people feeling it is far too low should be allowed to express their view. Whether it is 1 day or 1 week after the launch of the mini game, people soul dfeel free to give their views. in absence of testlive features i don’t see how the devs are going to get feedback otherwise.

The recovery price is too high. 9k is nearly a f2p player daily allocation of mof.


You can buy Agent Boosters in smaller quantities by pressing the little green plus in the Agent interface.


[MISC] Agent Network - My initial impression of this system is that it is pretty unrewarding. 200CC distillates are pretty awful. I feel like the absolute minimum XP a distillate should provide is 250 or distillates provided from Agent Network rewards need to have no application cost.

[MISC] Agent Boosters - Overall, I found these to be a very poor value. I spend $20 on them and immediately regretted it. If I could get a refund on these, I absolutely would. I mostly got green equipment. My feeling is that you should never get green equipment from something you spend aurum on.



they shall express their POV and give feedback.
But if only ppl speak up that are unhappy, devs could think they need to change the content.
Its only fair if I show my POV, too.

don’t get me wrong, I don’t want to silence anyone, not my goal.


ah! loool! i spent 25 minutes looking for it yesterday and thought i dreamt it up, while asking my guild mate who said to me it never exitsted but in my mind…
Maybe a small feedback then, just put the same option in the general cash shop? that was the point of the cashshop window, right? i mean summarizing stuff, you know?


Yes indeed :slight_smile:
I think they may need to be able to appeal a bit more to casual players when targetting drop rate though :wink:

You are right, everybody should give their views both the happy and unhappy ones. This way it doesnt end up in only negative feedback. Something they could introduce and was done in a game was survey popping in game and giving a mini reward if you were filling them out. Asking questions about feeling about content. This way they could have more stats.


[PVP] For Shambala, random loot ? With attractive items, i don’t know, like title or Something cosmetic :slightly_smiling_face:
And old pvp of course, with power factions


Again though, in all the previews and descriptions of the agent system, I’ve never once heard anyone from Funcom say the system was designed or intended to be “hard”.

I dunno, it’s almost as if people have been waiting a long time for this feature and now that it’s here they’d like to be able to actually use it? There’s not a lot of fun decision making involved in sending a single agent on the only mission that matches their one skill every eight hours. I’d be tempted to buy a booster or two to get myself started but by all accounts the drop rate on agents from those isn’t stellar either.


[Misc] Quality of Life request. Please make bags openable via right-click while an NPC vendor window is open. Bags can’t be sold to vendors anyway, and it’s a huge pain to have to keep closing the vendor window to open new bags when we’re trying to clear out inventory space. It would be nice if we could just keep the vendor open the whole time.


1st couple days, on a new mechanic.
I think we can stand to be a little more curious, as opposed to judgemental.

I’ve no doubt that fixes, tweaks, and expansion are in the plan, once FC gets a better understanding as to how the Agents work in with playstyles, and how responsive players are to this.

Lets pass on the info as to where things are not working as intended and otherwise keep our frustrations and blood pressures in check :sunglasses:


I was going to suggest this myself but in the meantime, you can open bags by double-clicking them while the NPC window is open. Being able to just right-click through hundreds of bags however, would reduce wear and tear on my mouse by roughly does quick calculation 50%? :smile:

This is a thread for feedback & suggestions, we’re providing feedback and making suggestions. Nobody is being aggressive or losing their temper, so I don’t know why you’re bringing up blood pressure. If you disagree with our opinions, then that’s your right but please don’t act like it’s somehow wrong of us voice them at all. :sunglasses:


[PvP, Interface] “Faction Identity”- Faction war is what brought me into the secret world, and intrigued me to stay. However, with Secret World Legends, all of that was removed. And with the re-launch we were stripped of our faction ranking.

  • Bring back faction ranks, it is not too late.
  • Bring us the “promised” rank rewards. Lock the ranks (Rank 11+) progress behind a patron wall to make it somewhat worth it (from a developer’s viewpoint).

As of recently we have been introduced to the new agent system.
We have a daily log in reward, with a bonus for patrons. →

Can we tie these together and create a system somewhat identical to the browser ARPG we saw with the release of TSW? This creates a somewhat reasoning for a daily reward, instead of receiving items from god knows who- we will receive them from our faction in our shiny new window of the world map, with the vibrant colors of red, blue & green.
EDIT: I do realise that our levels (1- 50) are now representing the faction rank, like it always sort of has- but we’re no longer receiving the rewards? What happened to them?

  • A lot of complaining have circulated about the agent window not scaling very well, this could be countered with a new layout.
  • When you log onto SWL, you have to retrieve your log-in reward, and then open another window to send your agents on missions. Tie them together, for convenience sake? :slightly_smiling_face:

How to somewhat fix the issues regarding PvP:

    1. Nerf all AoE abilities by increasing their global cooldown. (Only applies to PvP). My reasoning for this is because when playing TSW, the only issues I ever countered was when the enemy spammed their blade AoE, or any other AoE for that matter. You will also see this in Shambala, where most players pick AoE abilities to fend of the enemy as they stack up behind walls… This might be considered a “game mechanic” for some, but for me it is a game breaker that needs to be dealt with.
    2. If you’re not happy with changing the abilities to work differently in different aspects of the game as specified above, another way to go at it would be to increase the global cooldown for all AoE abilities, but also increase their damage.
  • Give a significant nerf to damage and healing output. This will force players to pick more strategic builds where debuffing and purging are key to their factions victory. And death, although inevitable, will not happen instantly as you charge the enemy (because of the damage/heal output reduction).


{Titles} thanks for the phats for the Agartha Incident but I think a “NEKID IN AGARTHA” title is in order!