That’s not success chance, that’s “affinity”. It’s not the same thing. It’s confusing and frankly a bad way to convey information if you ask me.
Several scenario suggestions/gripes/bugs/feedback/etc. I’ve been doing tons of scenarios over the free key weekend because I don’t ever do them and am really forcing myself to get some glyph progress in while it’s free. It’s been a slog, but I’ve noticed several things that need fixing/changed/adjusted.
- If you get militia protocol or use Bear Arms and one of the survivors gets a melee weapon they become a liability, especially in the Castle. If you get one of the mutated mobs who puts explody circles under your feet they will aggro survivors until you actually engage them. Melee survivors are kamikaze and just go running to their death. In the castle they can end up off in some weird place deep in the bowels of the thing and finding them can be tough. This can easily lose you that survivor. The radius that they will move before leashing back home needs to be significantly shortened so that they don’t leave the main room.
- The first thing I do when getting into a scen is looking at what bonus buffs are waiting. If there’s a healing one I pick it up so that it can respawn as something useful. The healing one sucks. Sucks bad. 4% health per tick is nothing. Literally nothing. It won’t save you, it won’t save anybody. That needs to be at least 7.5% if not more. And given the nature of scenarios it would probably be a really good idea if the heal ticks cleansed one debuff. This would bring the healing buff up to par with the damage and defense ones.
- I got Dr. Aldini as a “cavalry” bonus between waves. He’s got a Sov-Tech chainsaw. Funcom. There’s only one way to ask this. WHERE’S MY GOD DAMNED CHAINSAW? Or better yet, WHERE THE HELL IS MY FLAMETHROWER? They’d better be in S2 or I swear to Gaia…