Finally got a purge!

Having been pretty vocal here for a while (particularly in the bug section :wink:) I felt I need to give funcom a thumbs up as I finally had my first purge in over 12 months of playing. Even managed to get a legendary alchemist and armourer :blush: whatever you guys are doing with the purge it’s starting to come together so very nice work :raised_hands::raised_hands::+1:

On a side note how do people manage their pets and thralls during the purge? Will be building a compound to keep my slaves and pets away from the purge cause I lost a legendary fighter and archer cause my pets mobbed em :sob::sob:

my advice- give your fighters truncheons and blunted arrows… knock all the thralls out and keep the ones you want. as for your animal pets they are fine to have as they will kill the non KO able NPCs

congrats on your first purge… i’m still awaiting one myself lol

:man_facepalming:t2::man_facepalming:t2: Can’t believe I didn’t think to give them truncheons!!! Thanks so much Nogg will def be prepared next time!!

First off, congrats! That’s a major score! :slight_smile:

I try to keep pets in places that must not take any damage, potential T4 crafters be damned. This would include indoors, on rooftops… anywhere that the purge is unlikely to appear save by some freak bug.

For thralls, I originally used steel trunches with blunt fittings all around until I encountered purges containing both humans and animals. It was a real chore being the only one who could kill anything, but after surviving, I decided to make some changes…

Initially, I tried practice swords with blunt fittings. This allowed the thralls to both KO humans and kill animals, but there was a problem. Humans with bigger KO bars than HP would still end up getting killed far too frequently. This was particularly true for archers I hoped to capture.

After thinking on the issue of needing thrall to kill animals but absolutely not kill humans, I decided to flip the problem on its head. Instead of blunting lethal weapons, why not increase the damage of truncheons?

Last purge, I put this to the test against An Outcast Vanir Chieftain. All fighters in the field (volcano & Sepermeru 1-handed T3s, plus several Dalinsias) were equipped with Steel Trunches with the highest grade weapon damage kit. T3 thralls wore Flawless Lemurian Warrior, the Dalinsias wore Silent Legion. There were no pets or archers used at all, but any 2-hand fighters (dancers, Seper Captains) I had were sealed inside or put on the roof and given blunted practice greatswords. (This is because during the prior purge, wolves and fighters spawned on the roof last wave, even though the base sits on flat ground.)

The result was that there were no accidental human deaths. The wolves took maybe 30 seconds each for the thralls to kill, and the Corrupted Wolf in wave 4 lasted maybe 2 minutes with half a dozen thralls wailing on it.

Overall, I’m quite happy with this setup and will be sticking with it for at least the next couple purges unless a future patch changes something.

Hope this helps…

Lol sweet you’ve done all the testing for me :joy::raised_hands: thank you for all the tips mate, I’ll be trying it out exactly as you’ve outlined :+1:

Hey congratulations Darkzombie, glad you got some good news after your hiccup with the Abyssmal Remnant. Im happy for you.

Dude they are the two best possible ones if you ask me. One makes Black and White dyes, and the other will (someday) make Legendary Armour Repair kits. What a great catch.

Yeah you really have to watch out for this, it happened to me a couple of times now. I had one fairly recently, and lost a couple of lower level thralls (no biggie) and my Camel! I forgot about him. But my advice is that any thralls or pets which arent expendable to you, move them inside your home. Like I do with my Tiger, my first thrall, and a couple of them I think are hot. I find that provided you remember to close the door behind you as you exit, they wont try to come outside and join the fight. Kind of like locking them in the house.

Brilliant!

This is a very interesting setup and good advice. But for those without overpowered thralls, I think maybe it’s best to create two or more perimeters.

1st layer = expendable 1h fighters with best truncheon/blunt fittings
Mid-layer(s) = expendable 2h fighters with best damage weapons
Inside, rooftops = non-expendable thralls with best damage weapons
*Archers, do what you need to do accordingly.

Congrats on your new involuntary buddies! :wink: