Without a transportory stone, you can also travel between maps via an NPC called adherent of the outer dark. The EL one is next to Conans tavern in Sepermeru. Dunno about the Siptah one.
Siptah one is right in the camp of the castaways to go back to EL
No issues - theres a permenant zerker spawn at G8 Leyshrine of the Goblinoid on IOS.
OR kill enough cimm fighters in mounds to get one to pop.
At least 4 dalinsias spawn in the Mounds.
Iâll be in the clear minority, but Iâll write anyway. I wasnât expecting it to be particularly good, but it turned out to be even worse. I played for an hour, and my eyes hurt from the terrible contrast, and I couldnât play any more. Itâs very dark in the shadows, and blindingly bright in the light. The human body looks unnatural for the same reasons: white skin looks black in the shadows, and light in the light. Terrible, unnatural lighting and shadows. As far as I understand, this is generally a problem with this engine, but in other games you can mitigate this with the video settings, but here I couldnât. Just in case, I use the latest April graphics drivers.
And yes, as I wrote before, the water looks very good â only on river and at sea. When I saw the same surf in the crocodile pond, I burst out laughing.
An hour of familiarization was enough for me. Sorry, but this isnât for me. Iâve switched back to CE Legacy with mods.
I can already see it: Siptah will now be teeming with portals at every Berserker spawn point.
Lol !
Ill farm the crap out of that location too until they change it.
Its why i was snickering early about the mounds spawn.
Zerkers should NOT be that easy to get.
Well, itâs alright, as far as graphics go. It perhaps has a bit of a âRealism or Post-Impressionistâ painting style, I say this because of the blurring of surface edges on trees and plants when viewing a distant landscape. I liked the previous engine, perhaps more than this one, but thatâs just my opinion. Everything looked very good to me: lighting effects, surfaces, outfits, weapons⊠the outfits and weapons in this version are very well done, as are the lighting effects. The colors are different. I say this because the suit Iâm wearing in the photo was black in the previous version. The dye used was Cimmerian blue, or dark blue. In the previous version, that dye, when applied to the suit, looked black. The leather looked brown if you used bleached red; I donât remember the exact shade of red. I donât know if the leather will now look more like leather or if it will still look red. The warriorsâ outfits, I donât remember, but I think they were brown; now they look black. Brown or gray, I canât remember right now. Well, the tones and the intensity of the colors have changed. The lighting is sometimes good, sometimes not. The desert rocks look better or worse than in the previous version, depending on the time of day. Regarding the gameplay, I havenât played anything, so I canât comment, except perhaps on the interface⊠well, the little icons for the inventory items are fine. Since theyâre using UE5, they could use everything UE5 is capable of, not just the graphical enhancements. For example, lifecycles, animals, and tribes moving around. 20-100 animals or NPCs moving every hour or two creates a lot of life in the game, and a server can handle that without increasing ping or lag.
The real first impression is that youâll be forever stuck on joining a new server because once you disconnect, you cannot return due your ping suddenly being over 500 ⊠forever.
Id like to play on the same server that I did 2 hours ago. Went from 64 ping when i started to over 600 and cant join. That would be nice.
haha, currently every server for me shows above 400 ping, so thatâs an impossible task.
I joined one, randomly found one of the friends i had made in another server, and made the mistake of not adding them to steam friends before disconnecting trying to find the IP.
Now i have no idea when ill find that person ever again..







