CE provides that in PVE-C. That was the main issue with CE, the modes of the game didn’t have the right designates.

  1. PVE is PVE. No issues there.

  2. PVE-C is actually PVP and it’s setting encourage player combat and dueling since you can’t do anything else.

  3. PVP is actually Conquest in that you are trying to take down rulers, lords and barons. seizing their territories, materials, and wealth.

I think when spelled out in this manner, you get harmonization in that you can adjust settings in here #2 should lower the effects of thralls so that player and fighting eachother while #3 should have these thralls more adept at defense. There are 3 distinct versions vs 2 with something inbetween. But this is spilled milk in that sense…too little, too late and the game suffered for it as PVP was morphed in a PVP game with the ability to destroy other player means of equalization in PVP way too easy and the one game mode that would encourage pvp doesn’t and is considered the ugly step child as far server resources go because it’s just defined as a combo of the 2 types they planned for.

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