Fitts Law and placing thralls far away

Game mode: Singleplayer
Problem: Bug
Region: APAC


Many people have commented that if you’re placing a thrall with the “move and guard” command and push it so far out that the preview disappears, that the thrall disappears from the game. Maybe it materialises inside solid rock, I don’t know.

Because you’re placing the thrall in 3D space, the thrall’s distance from you gets really far away really quick as the angle of the direction you’re pointing becomes more parallel to the ground. So basically the distance to your target is really large.

The devs should just put a maximum distance on thrall placement at 50 meters or so.

This feels related to a UI design problem called Fitt’s Law - it means that the longer the distance you’re moving the cursor, and the smaller the target it, the harder it is to place an item correctly with your mouse. I think here the problem is just that the system can’t keep track of where the thrall is placed, more than a human error, but it’s very, very easy to position the thrall so that the preview is invisible…


Steps on how to reproduce issue:

  1. Select thrall and hold down the select button (PS4 square)
  2. Select “Move and Guard” from the radial menu
  3. Push up on the right analog stick until you can no longer see the thrall
  4. Let up the PS4 square button

Hello @texas_jay, thank you for your submission!

We’ll forward this issue to the developers so that they can look into it, we appreciate all the details shared!

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.