I feel with the current system Accuracy needs a buff.
Currently Strength gives 1% damage per point in it, as does Accuracy.
I feel Accuracy giving 2% per point would help balance it with melee and make it more viable. Strength currently gives damage bonus’ at 3 different milestones…making it the superior choice.
Also, I feel Vitality needs to give less health. Maxing vitality should result in 600 max HP, not 800.
With most weapons at their current damage threshold, you can take a good 30 hits with 800 hp.
Yes you may deal less damage, but the fact is with that much health you only need to hit someone with a Greatsword 4-6 times, meanwhile they have to hit you at the very least 15 times even with their Strength damage modifiers. All you have to do is go face and you’ll win every time.
Of course player skill comes into play, weapon set, dodges…etc. But with just regard to stats, being able to just face and win because of the amount of life that vitality gives seems absurd.