Please can you look at patching this where players just constantly jump on other players heads to kill them its ruining the game more so then previous bugs when your in pvp server and that is all the enemy team is doing…
There’s an achievement for killing someone by jumping on them, so…
Tower of the Elephant experienced right after the game came out wife fell off our building made me a squishy at that time you could not double or triple jump onto someone
We have both helped people get the achievement . Using ccop. If we played pvp would consider it BS. I still feel it is a cheap trick whether it was set up intentionally or not. @Grimoutlaw @Megaton238 I sure others disagree but that is our take. By the way have accidently squished a couple people over the years.
if they consider a bug a feature that exist since early access (5 years ago) and that is part of the game and was wanted and intentional from the original team that did this game and consider that the fact to have bloodmoon beast on siptah affected by the kurak dungeon of conan exiles not a problem apparently, with may be 5 thread created with even someone that did an incredible job and found the solution and has posted where is the bug in code and no acknoledge of funcom on any of the threard that report received, i think, with best intention, that there is a serious problem at funcom. what happens ? may be time to play the game or do training session, no ?
If you are talking about being able to jump but not high enough to kill others with Goomba I agree not against people being able to jump overencumbered just not high enough to kill others. Make them use strategies up on rock or building. @azaroth
that a feedback that can be discussed, but in my personnal opinion not a bug.
it’s true that the new system perk had some influence, in past the over encumbrance perk with the double jump was asking for a lot of sacrifice in your build, so it was a very specialized build.
now with new perk system, those two perks are very easy to get, and do not more require to sacrifice your ability to fight, as a 20 in agility still make you a deadly fighter with agility weapons (but also give you the double jump), and you can easily get the over encumbrance perk at same time.
so well some game balance to think probably,and what you propose is may be solution even if personnaly i think it will be very sad to remove the gumba feature that is so fun ), and was done for that. i am pvp, and i have so much good memories of this feature. IE, being raided hard with bomb exploding everywhere around, trying to defend with my teamate, then raid turning not in our favor, so taking assets to try to bring them more deeper in base defense, but very ltiny space, teamate around preparing defense line, and oup error, over encumbred jumping just a little bit to climb to be able to pass through my teamate defense, and oup i fall and land on the feet of one, instant death for him, one defender less ![]()
don"t know, game balance is a matter to always have a counter to everything may be what will be interesting is the ability to defend from the double jump gumba feature with a shield . if a shield allow you to protect from over encumbred double jump instant kill than game balance is there, problem is solved, and feature still here, which make the game rich with lot of possibility.
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