Now that followers have four attributes instead of five, it is possible to have every possible variation of 14 and double-7 percent gain bonuses once and only once.
There should be four +14%, one for each attribute.
There should be six +7% / +7%, one for every possible combination of two attributes.
There should be zero +7% / +3% / +3%, because they are a bit silly anyway.
Ten total.
Diets are currently a mess, cramming everything together with the removal of Accuracy and Survival, causing duplicate gains and missing variations.
The diet system doesn’t have to be a huge mess, the opportunity to make it streamlined is currently available. In fact, it could be made even more user-friendly if every diet was in identical order:
Food 1 = +14% Strength
Food 2 = +14% Agility
Food 3 = +14% Vitality
Food 4 = +14% Grit
Food 5 = +7% Str, +7% Agi
Food 6 = +7% Str, +7% Vit
Food 7 = +7% Str, +7% Gri
Food 8 = +7% Agi, +7% Vit
Food 9 = +7% Agi, +7% Gri
Food 10 = +7% Vit, +7% Gri
This would make it so players could always know what food did what without needing to play trial and error games or look it up on the wiki and discover that diets are all out of date because updating every single diet on the entire wiki is going to take me 50 years.
This wouldn’t follow the current system of which foods do what, but I don’t think what gains foods currently offer is based on any underlying logic anyway.
Healing is also pretty weird right now too, most (if not all) diets following the unusual sequence of:
1, 1, 2, 3, 4, 6, 7, 8, 9, 10.
Healing of 1 is already the default healing for non-preferred foods, so why are preferred foods healing for the same amount? I think the sequence should start at 2, then duplicate one of the other numbers to end at 10. The most obvious sequence being:
2, 2, 3, 4, 5, 6, 7, 8, 9, 10.
Though personally, I’d go with this sequence instead (even if it might be slightly more arbitrary):
2, 3, 4, 5, 5, 6, 7, 8, 9, 10.
Things don’t have to be messy. Please make follower diets streamlined and user-friendly. It would be good for players, probably good for developers (in the long run), and I can guar-an-tee you it would be good for wiki editors - namely me.
P.S.
Roasted Haunch still doesn’t give any attribute gain bonuses on human thralls.