Funcom botched server trimming

The other server has been repeat-wiped by similar sweepers as who tried to hit us. Same pattern: a pair logs in at 8:30 server time – chain attack bases until end of raid with hopes of cleaning out stashes past 11 when raid ends – and then goes to hide in the mesh.

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I noticed that when the server I’m on was unlocked a strange building appeared close to my base with a borderline racist clan name. Strange that some new players decided to make their way to my base, only as if they were gearing up to raid. Little do they know I’m not about to give up anything to anybody. Right before my server closes, I’m going to bury myself with my riches like a Pharoah and be done with this game.

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I have a weird feeling they won’t be able to figure out the issue and they will just close the servers regardless and all will be lost. Just a feeling but it wouldn’t surprise me

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What happened to the migration? is it done or not? this is already a tease.

Nah I don’t think that is the issue as much as stopping the process when issues arise. You can plan for an entire year behind a desk and compile the code 17 different ways…and still get critical errors when you launch because there is always something missed. It’s a Nirvana situation if you get a massive revision like this trimming project to go without a hitch. We shouldn’t be too harsh when they stop the process when hitting a snag…unless everyone that has stake in this transfer is fine with loosing it all including their character because of impatience. Yes it’s annoying to just sit and wait while things are getting fixed but I would rather get these fixed than just continue on. Now that they are opening up server transfers as these things are getting delayed, so that means you can get some stuff out being a bit more clever.

This could be a reality. I hope they just open up transfers and pick some deadline in July or something if that is the case. Allow us to transfer stuff out ourselves would be the alternative and just keep the hard deadline.

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@Mayra updated us three days ago. That’s the current last word. The servers without any date in the row are on an indefinite waiting list it seems.

I don’t think it’s harsh to call balls and strikes. And if they didn’t know pitching toward 3rd base was going to be called a strike I dunno what to say. On the merges it was a strike but they pitched in the right direction at least - and acted sportsman like when it was called. With the policy enforcement not only are they pitching to third base, but they’re doing it from outside the ballpark somewhere in the parking lot. :stuck_out_tongue:

Knowing my luck, it will be tomorrow that they clock back into a schedule so I can’t even get one transfer out.

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Well, you already paid your money :smiley:

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Interesting, so what did you guys do about it?

You’d think that they would try the process first with one or two servers before making big announcements and taking grand measures. Seems to me someone was asleep behind the wheel.

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Yeah, maybe. At least they didn’t botch their remedy by saying “oh well” and forcing everyone through a potentially broken process. So credit where credit is due I guess. It’s kind of a bummer for people who acted diligently to the announcement. I mean those are the people who actually care about their virtual things and they’re the ones getting hit. :stuck_out_tongue:

IMO what they should do at this point is list the servers tagged for shutdown so people will know what not to try and join - add that information to the Server Message Of The Day: “This Server Will Shut Down Permanently on 4/25/2022 - Please choose another server for normal play - Thank you. → Link to List” . Tell everyone on those servers that they have a month to get out. And then just shut them down. Players in a clan of two or more can get ALL of their stuff out under the current system without FC modification. And then FC can decide if they wanna allow 1-man clans and singles to transfer with the encumbrance thing - on their own.

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You know the funny thing is, the last time I brought that up to the table in a diskussion about pvp, I was lectured that officials aren´t that bad and toxic anymore because of the tos. So practially they are telling me I am just nuts and making things up. But now that the same thing is happening on pve too, just without bombs, but with decay instead, all of a sudden the situation on official servers for people changed from good to worse, while in reality it was always worse, just people did not want to see it because it didn´t effected them personally until recently. You can always say somebody is lying or making stuff up, if you know it isn´t gonna affect you.

I do not like that people are loosing month and years of work on their servers, I feel for everybody who lost their base and thralls this way and Funcom is to blame for that for the most part. On the other side I have to say that all of this could have been prevented by people if they would have been more aknowledgable of whats going on on official pvp instead of playing the “ignore” card because it doesn´t affected them and had prepared accordingly. If you play long enough you know that things with Funcom always go wrong terribly one way or another and that people will abuse the situation for their own good.

It is beyond my understanding why people are always think bad things only happen on pvp. Every bug, every abuse, every imbalance is affecting EVERYBODY who is playing the game, no matter if pvp, pve, pve-c, officials, singleplayer or private.

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I think it’s a different issue tho isn’t it?

In PvP we expect our bases to be offline raided under the current rule set. We expect that there will server hoppers scooping up the loot and skipping town. The new rule set creates a sort of “Server Wars” scenario - so like it or not, we knew what to potentially expect.

For PvE no such expectations were ever formulated. The exploiters are fudging the system. One has the look of purposeful intent, the other looks like a few opportunists taking advantage.

@TeleTesselator

The exploiters do not care about game mode. That you can believe me. I have seen so many pve exploiters over the years, its not better then pvp, its just different. Its people that make the mistake to think, if stuff gets exploited on pvp its bad, if it gets exploited on pve its not harmful to the server or others, therefore it looks like it is no big deal. People downgrad problems to their liking but this only works as long as the outcome is in their favour.

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Right, OK, but I’m saying the official rules on PvP specifically allow that behavior - maybe even promote it. Not the case on PvE.

And where does the rules say they make a difference between pvp and pve? What people expect from pve and what they will get in the end are very two different things tele. And I doubt that exploitative behaviour is acceptable or in alliance with any rules no matter the game mode.

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Caught them trying to foundation spam an area and they were utilizing a bug where if you place 1 foundation in an area it won’t decay, it stayed literally at 0 decay for days. These were littered all over. Server is pretty on top of stuff when it comes to scouting. Allies pulled the trigger and raided their base. Had a frank conversation after with the offenders regarding a couple of points especially about ToC.

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This is the thing a lot of people misunderstand about Official PvP. We’re not beasts, we explain why we do what we do. Established players have reputations to uphold, and peace to keep. This is not sarcasm.

You’re completely correct. The glaring difference is with PvP, if there’s an exploit, your enemy is using it. If you do not use it you are at a comparative disadvantage. Therefore, the incidence of exploitative behavior is much greater on PvP servers. We’re not saints, some of us do share with allies if there’s a necessity. As in, if someone can craft a God on one world and arrive on my world with it in inventory.

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This particular story has a bit more weight to it, because there are other players on the server who can verify the activity. My take on it is from almost 10 months experience on the server, especially post-transfer.

I myself can’t say this is toxic. What it does present are some challenges. What I did have to wrap my brain around was the idea that new players Transferred in, waited the cooldown, then struck. And then took the Magic Tardis out, potentially even right there on my somewhat charred doorstep.

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I don’t know if they had botched the server trimming or not. But I do know one thing about at least what has been happing to my game since the server trimming. And that is that the lagging in my game has gotten worse. To the point of where the game freezes for a microsecond.