There is currently a widespread issue where building pieces, placeables, and inventories will disappear. Sometimes it will be only a few building pieces, sometimes half a base, sometimes all of the base. Players’ inventories will empty with no death. Placeables will disappear in sealed rooms.
The reports are all from official servers.
There are no mods involved.
It happens on PvP, PvE, and PvE-C servers.
The event logs are always empty.
The purge meter does not reset.
There is no damage to surrounding pieces.
In many cases, nothing is stolen, despite being exposed.
The players were always active within 24 hours of the disappearances.
This game has no future if the work and effort of a player is negated in one night. Funcom is ignoring this.
While I don’t think Funcom is actively ignoring your reports (the event log being dramatically expanded could be a result of this feedback, or at the very least help encourage it), I think you have done an outstanding job of highlighting this issue. I’ve said this before, but as a builder, it breaks my heart seeing these reports. I truly, really, hope Funcom can isolate the issue and get this resolved. Hopefully the new and improved event log (whenever it’s released) will also help with that.
You’re right, it is very unlikely that Funcom is actively ignoring these reports. I may have engaged in a bit of hyperbole there.
I do honestly believe that the community representatives on these forums genuinely care about the players having a good experience with this game. I also believe that they, and any developers who may end up being aware of this, do have a drive to address the issue and recognize its seriousness.
In my experience, inaction on these kinds of things usually comes from management. I’m trying to get their attention
Just wanted to add my sympathies. I’ve never experienced anything like this (in singleplayer) yet I can imagine how it must feel. Can easily understand why players get a bit hyperbolic or heated at times. Games should be our fun time away from the problems of the world/our lives, so when stuff gets badly messed up in our games, yeah it can be really frustrating.
Especially if you’ve spent ages farming and grinding out an epic build or something and… * poof *
The Funcom devs truly seem like a decent crew… management I have doubts about. I also suspect that they’re understaffed for a game of this scope and complexity.
Funny fact: Funcom’s CEO is someone who worked his way up from AI tech to CEO , he wrote a thesis on AI when graduating. Seeing the AI in this game he should be ashamed tho, I really wonder if he is aware of the poor(almost non existing) AI in CE.
The issues you described is from a bloated database file. There is no bug fix for this simply because there is just software and hardware limitations at play. The actual fix is to periodically wipe the servers. For official, due to the migratory nature of players, should opt for a 3 week wipe cycle.
That would fix every issue you described.
Stuff disappears because you place something, store something, or pick up something. It is in the RAM of your computer and the RAM of the Server. But due to the congestion of the game.db file. It never gets written (or is overwritten at a later date). Hence why it seems to disappear without a trace or log of it happening.
To use an analogy. You have a gasoline powered car. Its tank of gas size and fuel efficiency ensures you can go 300 miles. The official servers are trying to coast to 600 miles.
It doesn’t work. Its not designed for that, and physics just doesn’t allow for it. So you have to refill every so often. Or in the case of servers, wipe those databases.
I would like to know from where you’ve received this insider knowledge. Which developer or department told you this?
I play other games with similar gameplay. They do not suffer from this behavior.
Additionally, it does not affect all servers, even ones with massive builds. Conversely, empty servers with small builds can be affected (mine for example - all the old bases I’d come across have decayed, and I haven’t seen anyone other than myself active for about a week and a half).
This has been acknowledged as an issue by two different community representatives, as well.
I appreciate you offering an explanation, but it does not appear to be very accurate.