erjoh
12
The BP is a perfect example of this. It took less than 2 minutes during the dev stream for 3.0 (yes even before the release) that everyone understood how to use single player/sys admin spawning to complete the BP is 10 minutes. Even with the current restrictions now in place, we all know how to gain those 8 levels within 5 minutes through crafting in single player. This is the same behavior we should expect if there is any reward based on play. If there is a way to exploit the system to maximize the gain, it will be done.
Now the larger topic of whether or not this is intentionally installed in the design of the game…for these I would say no. The point of these type of systems is to encourage game play and continuous player counts to leverage as marketing to other players. Its very hard to do that if players have figured out that they only need to spend 10 minutes a day or 1 hour a week or whatever and then the numbers tank.
The video represents an illuminati style of capitalism that has this concept of manipulation of the masses to maintain control. I don’t believe that is necessarily the case as the leaders of capitalism and the world, in general, are far too reactionary and, IMHO, stupid to be able to orchestrate something of that level. No what I see is that with that observation and the observations where we see the completed revolution when the people ‘wake up against the tyranny’, we find the same exact thing with different people now in power. The only rational explanation to this is that we actively want to be lead and that power corrupts. This power is then abused throughout the age of the societal structure until a breaking point and then crumbles to start again. The issue is with human beings wanting social structure and comforts and the rest of it just complies with these desires and the natural order of what happens within power structures.