Funcom please do not do this!

I don’t disagree. There are many youtubers who do quite well at giving information. In fact I would dare say most do. And even they can at times draw from the lucrative practices of said algorithm, its just usually when they go over 10 minutes of content. They have legitimately 10 minutes or more of content. Not the usually rehash padding.

Shame Funcom! community is not in your hope

1 Like

While you often answer our concerns, you mostly redirect the problem to the devs. Which is fair, since they need to fix it. The problem is that a few weeks after this happens, the recipe is always the same: the bugs are either still there or they become features. Sometimes undocumented, even. The patchnotes mostly look like they’re written by a 15 year old with good writing skills: not incorrect, but playful and incomplete. Since you’re in communication with the devs, tell them this (and I’m sure the message is the same from the entire community): we DON’T want new content, if previous bugs aren’t fixed first, we DON’T want new content if it’s the same bug-riddled steaming pile of whatever that is on the testlive, we DON’T want excuses about intended or unintended changes and/or bugs, since it’s their job to deliver a fully functional working product to the people who payed for the game (and it wasn’t cheap), and we also DON’T want half-assed patch notes: if it’s an intended change, write it in there, everything else is a bug, and should be taken care of promptly. We DO want the game to be playable and fun at all times, and we DO like new content, AFTER bugs and proper QA has been taken care of.
Taking care of the wiki is a mess due to the mess that patchnotes and the devkit are. Playing on multiplayer is a pain after patches, due to the various bugs that pop up in the server list. And PvE is neglected, as always. This is the state of the game. If the devs woud play their own game, just for a couple of days, on an official PvE server, they’d see the crux of the problems.

3 Likes

We believes this was a PvP balance nerf.

So now both side of the game can complain on this New Game Experience.

1 Like

im sure every new player gonna be like wtf is all of this … why is the game so hard to play. Most gamer generation especially our little ones … have ADHD problem and the more complex issue you make the less crowd you have … STOP making the the game harder. Make it easier to jump in have a good time. Its amazing how this game would be dead in the waters if it werent for the modding community , Private servers been. but sadly i watch steam charts … and yall are bleeding numbers fast … and PC games usually last the longest … but your going against lots of things … new game are coming out … that are far better … more fun to jump in … why should we play CE , give us a reason to want to come instead yall are pushing crowds out rather then invite… even if you do testlive … where the streams where the talks where … are the promised fixes

In this thread: A review of the new combat 'system'

…they say combat is becoming too easy.

If you’re suggesting its becoming too hard… Well its gotta be one or the other.

@Taemien - my guess would be that @Dragoonduneman is talking about different elements of the changes from what I was discussing in that post.

To be more specific - the stamina aspect of the new combat is (IMO) far too easy. Shields, on the other hand, I consider to have become largely useless (eg much harder to use effectively - I have no idea how they could be used effectively under the new paradigm).

I believe Dragoon may well have been referring more to things like the ‘thrall durability not-a-stealth-nerf’ issue - which would certainly make the game much harder for newcomers, and the reduction in power of various weapons (Yogs, and the Ancient gear at least being intended). I may be wrong but that was the impression I got.

If I am wrong, I hope Dragoon will clarify, because if we disagree over the stamina system that could be useful information (since it does no good to only hear one opinion if others are feeling the reverse).

Yeah, it’s not like they have some kind of follower cap mechanism they could use for that :stuck_out_tongue:

2 Likes

Oh come on CodeMage, you can’t expect them to remember all the features they’ve partially added to the game - they don’t even appear to be able to remember which version of the game they’re supposed to be building the next patch on :wink:

(Some of today’s testlive discoveries - NPCs raising shield to block and never stopping - and glowing goop, well let’s just say you don’t want to be going to any of the water vaults on testlive right now. Any of that sound familiar? :wink: )

1 Like

Funcom could have have said “Thank you” to wak4863. He made Funcom aware of a bug / unintended change. This allowed the dev team to (hopefully) fix it and not anger a whole lot more players.

Or one can complain about the way that he did point out those changes.

First option is the more mature one.

5 Likes

Is there any proof the change was not intentional - beside an unsubstantiated claim by Funcom? Did somebody fell asleep, hit the keyboard with his or her head and unintentionally put in the code to make thrall equipment suddenly use up durability?

Not impossible, but, well, an unlikely tale.

1 Like

I respectfully disagree that the video was “jumping the gun” and I strongly believe that Media Content Creators can, and should, report on what is implemented in TestLive and in Live both, so that emerging issues can get the traction that they need. Yes, the tone of the video was negative; just as the development team appeared to make a very large mistake in the TestLive database import, so too did a Content Creator make a video with a negative tone commensurate with the gravity of the error.

I believe that my post in the suggestions forum will help to mitigate the risk of unintended changes and provide a pathway to a positive relationship between Funcom, Users in the Forums, and also Content Creators and that these sorts of large errors and the understandably negative responses that such errors garner become a thing of the past.

Thank you for monitoring the forums and providing responses; we do appreciate the communication.

3 Likes

Before saying anything , I want both of you to know that I mean no harm in what I’m going to say in any way.

To summerize a little how situations like this occurs and can be avoided. I beleive @wak4863 is one of the most passionate “mainstream” Conan exiles Youtuber , ( I’m not saying he is the only one passionate nor that he is the “must follow” one , there are many passionate people about conan exiles, public figures or not ) . He may have indeed posted a bit early his video, and the result is going to be a lot of post on the forums which is not the best for Community to sort through all the reports and posts to get the information relayed back so that patches come out “clean”.

But since there has been in the past many changes ( and I know it may sometimes be tedious to all note them down even more when there are many bugs pending resolution ) that went live without a patchnote for it , and I am speaking of gameplay changes that impacts deeply the game , that was confirmed afterwards to be intended changes even if not mentioned .

you cannot completely then say that this video is “jumping the gun” , What I see is someone that chose your game to make ( very good to exceptionnal in-depth ) content and tries to warn all of his fellow players a change ( unintentional indeed but present in testlive ) that he has seen on the testlive version and tells them to voice up IF they are not happy with it .

Yes many of us forum posters, knows that some issues are not intended in testlive and know to report it before getting real scared , but that doesn’t supress the fact that while waiting an answer that this is unintentional , people from the forum reads the report and start voicing their opinions about wheter or not they want the change ( even before knowing it is intentional ) Also to be noted, that having to work for his content , play the game for his content , have a personnal life , and he stills come often on the forum (even if he doesn’t post much I see how often he comes in the likes he leaves )

Unfortunately the only answer to resolve situations like this is communication . And As I thanked the long list of 2.2 fixes more thourought patch notes for changes ( if not in the posts , as a link to a notepas document , even with 0 spacing for that matters but some sort of full public and viewable by the most patchnotes )

What I want you to understand for the most , is that being a content creator for a game that is this “unstable” at the moment ( and we all welcome the fixes of 2.2 and more to come to stabilize the game ) can be pretty tough , and even more when other games ( like cyberpunk ) are taking all the views ( and before that fall guys and whatnot ) is not a logical or financial stable decision to make . You must as a company understand the value of streamers / youtubers , and be comprehensive of them ( they are the ones that put this little extra effort into your game amongst the others like modders / gamepedia wiki helpers and so much more … )
Also to be noted , even if a content creator makes money out of it , it’s not because they just played the game ( at least not the good content creators out there ) it’s because OR they make their stream funny with their personnality and this (not the game) is what attracts some viewers OR they put a lot of effort to bring information to their viewers . nonetheless from a purely financial point of view I would suggest any youtubers to play the “game of the moment” . so when someones sticks to your game for so long , you might want to be the most positive to them you can be !

To @Wak4863 , your last video shows again how much you love the game and thank you for the content , please whenever there is a post like the one I am responding , please do not take it too personaly ( I know it’s hard but it should not affect your good work ! ) we are all frustrated at the moment because the game we all love isn’t in the state it should , and we would like to , be ! also take into consideration that the post was written very late ( or early depending on how you look at it ) on a saturday … and might not be well phrased ?
By a person that receives daily a lot of complaints since it’s his job to take said complaints and get through all of them to give the devs the needed feedback. ( and boy oh boy with conan exiles and the list of bugs / toxic behaviours on officials have he has work to do )

to finish this post , I will say it is hard to get back lost trust , and the past of conan exiles updates not communicative enough ends up with this type of situations. I really hope we could erase the past and go for more communication in the future , but this cannot be , Patchnotes have to be 100% accurate for a couple of patches and then the trust will come back naturally !

16 Likes

Thanks for the kind words @Kanza1 they made my day!

I don’t want to fight with Funcom, I have a deep seeded love for Conan Exiles. This particular situation was not handled very well. I take full responsibility for lighting the fire and showing what is in testlive. Been doing that for as long as I have had testlive and I will continue to do it. I don’t seek out bad things but I also can’t ignore them when they come up.

At the end of it all, the back and forth and the jabs from both sides. One thing rings very true, the Conan community does not and will never want thralls to use durability. So if there was ever a thought of doing it they can scratch it off the list.

I also know there is a general tone among the community that wants to see the “balancing” of weapons to go in a direction that makes them unique and not a direction that makes them skins essentially.

Whether this info came to Funcom in a way that they enjoyed or not this is still good information for them to have. They can focus on things that will delight the player base because they have a better understanding of the pulse from the community.

29 Likes

There’s already a way to limit thralls, enable the thrall cap.

For me, micromanaging thralls is not part of an enjoyable game/

1 Like

Exactly.

1 Like

Really? We’re going to put the tinfoil hats on?

I’m going to discard your statement simply because you don’t even believe the words you just typed. For one, this would imply that Ignasis is a liar. And no one is willing to try to prove that (rightfully so since its false). And for two, it would imply that you are doing business (and continuing to do business) with a company you don’t trust.

Oh, so companies never resort to deceptive marketing or try to cover up a failure. Especially Funcom. Never. Ever. No-oh.

1 Like

Wow gotta love how some people gaslight concerns people bring up in this post.

From where I sit, you have a situation where some feature in test live will actually hurt players if they incorporated it in a patch.

Whether its unintentional or not the question is will these feature(s) which hurt players be incorporated in a patch to live servers.

Funcom reps have said it has been reported and people have been made aware of it.

I want to know whether what’s on test live is going to end up happening on the live servers and hurt the players.

We know this issue is there on test live, so what is being done about resolving it?

If you are not resolving it before the patch to live then just say so funcom so players can be aware.

1 Like

This bit at least does seem to have been addressed (in a post around the middle of this thread) -

Hopefully that may even mean some of the other issues will be hotfixed on testlive before the patch goes live - but at least these changes should be fixed, according to direct statement…