# Funcom please do not do this!

**URL:** <https://forums.funcom.com/t/funcom-please-do-not-do-this/149663>\
**Category:** General Discussion\
**Tags:** question, pc\
**Created:** [November 27, 2020, 8:14pm UTC](https://forums.funcom.com/t/funcom-please-do-not-do-this/149663 "2020-11-27T20:14:04Z")\
**Posts on this page:** 1\
**Showing post:** 85

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**Author:** ![Ignasi](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/ignasi/32/77658_2.png) [@Ignasi](https://forums.funcom.com/u/Ignasi)\
**Post date:** [December 3, 2020, 4:37pm UTC](https://forums.funcom.com/t/funcom-please-do-not-do-this/149663/85 "2020-12-03T16:37:03Z")

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Alright people, let’s take it down a notch or two. This whole situation has brought unneeded confrontation between us all. So let’s take it step by step.  
For now, the topic that started this thread. It’s been addressed in the newest Testlive build, which also has a few extra fixes.  
You can give a look and its changelog, on this link:

> [@Testlive Update (26.11.2020) - Update 2.2: Bug fixing, stamina and shield overhauls!](https://forums.funcom.com/t/testlive-update-26-11-2020-update-2-2-bug-fixing-stamina-and-shield-overhauls/149439/231):
>
> Hello Exiles, we appreciate all the feedback that has been shared so far. We’ve also just released a TestLive patch, further details and changelog below: 03/12/2020 Version 2.2.264624 released. Changelog: Fixed a number of crashes Players can now trigger a dodge to interrupt healing wraps, but only 2.5 seconds into the animation. We are exploring this solution to give players some agency while not devaluing the commitment aspect of using bandages and their relationship to potions. We will c…

Thanks for the feedback, when constructive, and let’s strive to be excellent to each other.

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_[View the full topic](https://forums.funcom.com/t/funcom-please-do-not-do-this/149663)._
