I agree that the game is too easy for lvl 60 players and gimping yourself for a challenge isn’t really an ideal solution. But increasing the whole games difficulty isn’t ideal either, I did find it challenging (and more fun to play frankly) at low and mid level range. If Funcom makes the game more difficult for the sake of endgame players, what about new players with low level characters and no experience playing this game? should noobs be terrorized so that seasoned veterans can feel more challenged?
The only logical solution I can think of is to include more endgame content, just for example a new biome with harsher environmental conditions, much harder enemies and bosses and new dungeons. I assume thats what Funcom intended the volcano biome to be, but it seems it’s not enough.