That actual answer is that server crashing during the purge is associated with an overabundance of anything complex AI related.
Golems.
Zombies.
Archers.
Incoming force melee guy numbers.
Doors.
Building complexity within render range of the coffer.
I have debugged this to where literally adding two more archers or one more door is the difference between succeeding and crashing the server every time.
Some variability exists based on where the purge base spawns. If it spawns very close to the coffer the server has a much higher chance of crashing because guys spawn in, run 10 meters, and immediately pile up at your defenses.
As the purge goes up in level and the attackers have more hitpoints, it takes longer to kill them and server crashing is more likely. You’ll need to get better defenders or more efficient slaughter tactics to keep up.
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