Greetings and salutations this is an updated video on a idea that I’ve been formulating working on since April. This content goes over the idea of functional thrall cages, their implementation in the world the immersion and their overall use and appearance. I talk about modular systems, that can be implemented in future projects.
As always my ideas are to improve immersion repolish and refine existing systems that use existing assets, and most importantly improve the overall population of the game.
I would even be happy if this was a DLC that I had to pay for it, help drive further monetization that employs individuals and their craft.