Some interesting points, and very well thought out.
Legendary Chests are a very old legacy style feature. When they were introduced, the only bosses available were the few you needed to craft the keystone and leave the exiled lands. At that point bosses were meant to be done once for the story and to ‘beat’ the game. Not to be farmed. Outside of the Kinscourge, there was no reason to actually farm these bosses.
As a bit of a stop gap measure and to get people to run around the map, they made the world bosses drop keys with chests for loot. That was at the time, the ‘end game’ if you weren’t playing to ‘beat the game’. And for its time, it kind of worked. I remember playing on a non-modded PVP server at this time and running into people. Sometimes we’d have a fight, and sometimes people would just avoid you. It was kind of lackluster. But this was early 2018 so we weren’t expecting much else.
Sometime after we got more dungeons and because we had these world bosses already they had to make new weapons and armors that were in some cases better, and most cases different than their world boss counterparts. The unnamed city got a rebrand and its bosses were like a next tier of world boss or somesuch.
Then Siptah came out and they did a little more thought to the whole gaining legendary item paradigm. But even that was a trial thing. So we’re likely going to see a bit of a revamp of this stuff in Chapter 2 of Age of War.
Right now the difficulty of the game in Age of War is easier. In the lead producer’s own words, it will be the easiest Conan Exiles has ever been until the second chapter. There’s supposedly some other systems and revamps coming there to make the whole thing come together. I don’t know if every goal will be met by then, so I am sort of holding my opinion till then while giving feedback in the mean time.
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