How much has been lost in CE by players due to FC bugs that are created by the uncontrolled result of tested patches?
Thralls and their gear undermeshed and lost forever. Started with 2.4. FC tried to fix it with 2.5. FC made it worse.
Gotta log in everyday or risk FC releasing a patch and a new bug prevents you from logging in and your build decays due to the newest FC bug.
Inventory dropped on death and no loot bag appears on the map bug results in loss.
Arena champ saws through thralls due to FC bugs.
Particular building pieces lose stabality while online and items stored in chests are lost.
FC is not responsible for anything FC does, according to their eula anyway. And they will not replace a single thing players lose due to FCs mistakes and choices.
Havent seen increased rates in over a year.
FC should consider how FC impacts its player base. If FC still wants to continue ignoring how their mistakes are their responsibility, they could figure out a way to soften the blow. Make the thrall undermeshing a priority and create a hotfix just for that issue. They did it with the legendary chest keyless bug, they didnt want us to get something easily to make up for all the stuff we lose. FC could create better performing patches if they improved testing. We might have a better experience as players and not have as much contempt or hard feeling for FC and the plethora of mistakes they make.
At a bare minimum, give us boosted rates.